7 years of No Man’s Sky: How the indie game evolved past a shaky launch to become global success

In the summer of 2016, a surge of industry hype propelled No Man’s Sky into one of the biggest releases of the entire year. The game, made by indie studio Hello Games, promised players the opportunity to explore a seemingly endless procedurally generated universe. 

However, as the first No Man’s Sky copies began to sell and reviews were posted, the tide turned against the hopeful developers. 

Seven years after a disastrous launch, NMS is almost completely unrecognizable. Older graphics have been revamped, large swaths of players use multiplayer functions to complete expeditions, and others are constructing futuristic mechs and cities. Most importantly, fans and reviewers view NMS in a positive light, showering the title with praise and positive reviews on Steam. 

But how did an indie developmental team revive their game from the dead?

An image from No Man's Sky of a ruined Freighter hanging in a blue planet's atmosphere. There are three small ships flying up to explore the ruined area.
Fly through the stars. Image via Hello Games.

What was marketed as an ever-changing space explorer was quickly lambasted as buggy, repetitive, and full of empty promises upon No Man’s Sky‘s release. Space flight felt clunky, traveling too quickly would cause plants, animals, and even mountains to randomly pop in, and the game’s story was incredibly dull. Most memorably, lead developer Sean Murray ensured gamers No Man’s Sky was a multiplayer experience, but claimed the in-game universe was so large that the chances of anyone meeting online were too slim to matter. Everyone was shocked just days later when two friends met on the same planet, but couldn’t see one another on their respective screens. This endless slew of complaints doomed the game just as it launched, leaving the indie darling drowning in a sea of negative press and controversy

While they could have simply wiped their hands clean of the project, the developers at Hello Games buckled in and faced these many problems head-on. Murray manned the helm, keeping his spot as the face of not only the game, but the whole company, and promising fans that No Man’s Sky would eventually live up to their original expectations. 

In an industry flooded with paid DLCs and microtransactions, the developers at Hello Games leaned away from this penny-pinching approach. Instead, they’ve developed over 30 content updates since 2016. These ranged from complete graphical overhauls and creating highly requested features such as settlements, mechs, and shipbuilding to revamping the game’s story. With every massive release, fans were pleased to find each update launched completely for free.

An image from No Man's Sky of the player running through a green field. There is a large mech to the left, and a sentinel drone to the right.
There is always more to explore. Image via Hello Games.

The developers, either intentionally or not, modeled this development cycle after older games, where a full experience was promised with just a single purchase. While it may have taken some time for the product to truly shine, the game’s modern success speaks to the validity of this approach. With each free update, new and old players flock back to their favorite sci-fi universe ready to experience what the devs have been cooking up. It’s been an incredibly refreshing approach, and it feels fantastic to see a team of developers take community criticism to heart and genuinely try their best to fix the game’s problems.  

Having played the game in the 2016 dark ages, I now believe NMS has never been better; every issue that I had with the original version of the game has been rectified. Graphical pop in has been curbed, the new main story gives me a sense of purpose, I can create vast homes out of natural materials, and even send my freighter on deep-space missions with my friends. Every update brings a patch list that rivals triple-A releases, with so much content you feel overwhelmed by the sheer amount of joy the developers coded. 

An image from No Man's Sky of the player looking up at a floating planet in a blue sky.
Find a planet to call home. Image via Hello Games.

Just take the most recent Worlds Part I update as an example, which tasks players with fighting off swarms of insects to save infected planets. On top of adding in infested enemies, the developers went out of their way to include graphical updates to water, storms, and clouds. This doesn’t even include Solar Ships being added to shipbuilding or the new mechs you can battle when you piss off the Sentinels. With every patch, the love the developers have for their game is palpable because they provide endless ideas and content for the community. 

While it’s unclear where Hello Games will take us next, one thing’s certain: The story of No Man’s Sky’s success is one of the greatest redemption arcs in modern gaming.


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