The best LR 7.62 loadout and class setup in Black Ops 6

Call of Duty fans are in for a treat with Black Ops 6, especially when it comes to those who enjoy sniping.

Of the snipers available in BO6 so far, the LR 7.62 is a favorite among players. It’s a classic bolt-action sniper with raw firepower and decent accuracy, but it can be turned into a beast with the right attachments.

Here’s our pick for the best LR 7.62 loadout in BO6 at this time.

Best LR 7.62 loadout and class setup in BO6

LR 7.62 loadout and class setup screen in BO6
Rip them up. Screenshot by Dot Esports

The best bolt-action sniper in BO6 so far is also the best sniper for long-range kills and quickscoping, too. With some help in the Gunsmith, it can become a favorite for those who like to kill from afar in SnD and quickscoping trick-shotters alike.

Best LR 7.62 build in Black Ops 6

  • Barrel: Gain-Twist Barrel (Bullet Velocity)
  • Magazine: Extended Mag I (Magazine Ammo Capacity)
  • Rear Grip: Quickdraw Grip (Aim Down Sight Speed)
  • Stock: Light Stock (Hipfire Movement Speed, Strafing Movement Speed)
  • Laser: Strelok Laser (Hipfire to ADS Accuracy)

This is the best loadout for fast-paced sniping and quickscoping in BO6 so far, offering increases in Accuracy, Mobility, Handling, and large increases in both ADS speed and Hipfire to ADS Accuracy, which are crucial for those fast-paced quickscope kills.

My only other suggestion would be to potentially swap out the Extended Mag I for something like a Muzzle Brake attachment, as it offers a big buff in Kick Reset Speed and First Shot Recoil-Control, allowing better accuracy for follow-up shots to light up the killfeed more easily.

Best LR 7.62 class setup in Black Ops 6

Equipment

  • Secondary: Jackal PDW
  • Melee: Knife
  • Tactical: Concussion
  • Lethal: Semtex
  • Field Upgrade: Trophy System

Perks and class setup

  • Perk one: Ghost
  • Perk two: Dispatcher
  • Perk three: Bankroll
  • Wildcard: Overkill

Ghost is crucial here as it will keep you off enemy radar, but keep moving if a UAV is up in the air, or the perk will be nullified. Overkill allows for the usage of a second primary, like the Jackal PDW SMG, as opposed to just a pistol to defend yourself when pushed by enemy players.

I like the Bankroll perk in the third slot here because it starts you off with 150 towards your Scorestreak, which means you’re only a couple of kills or objective plays away from a Scout Pulse or UAV, which are invaluable when it comes to finding enemies to pick off. Combine it with Dispatcher, and you could have a good amount of air support for intel.

Use a Trophy System to protect yourself from incoming enemy tacticals and lethals, and you should be able to get some nice clips with your quick-scoping skills.


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