Frostpunk 2 trophy guide – All achievements, listed

The end is just the beginning Ensure the Wanderers’ survival during the Whiteout. Bonfire Don’t let Civil War spread over five or more districts. Settler Set up three colonies. Firm, But Civil No deaths caused by Civil War during the whole game. The Ambitions of New London Complete the Story on any difficulty. No lesser evil Ensure Wanderers’ survival while saving the seals and not expelling the elders. Bring it on! Finish Deafeat the Frost or embrace the Frost before the whiteout. Adapted to Weather Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees. We are not the same Meet all factions in Utopia Builder mode. Ambitious Complete all Ambitions in Utopia Builder mode. Another day in paradise Complete a playthrough in Utopia Builder mode. Chancellor of the Exchequer Have at least 50 income of heatstamps. Visionary Research 60 different ideas under 600 weeks. Quiet Backwater Have no problems higher than Minor in a colony for 300 weeks. Primus inter pares Never be in danger of losing your position due to low Trust or high Tension. Consistency Never research a building or pass a law of the opposite affinity to the one you already have. I love democracy Have no votes against Captain’s Authority policy. Checks and balances Complete the Story without passing any Rule laws on at least Captain difficulty. There is no final design Change a policy to another one, and then pass the previous one again. To each according to his needs Have at least 20K heatstamps and over 200K Goods stockpile. …and fill the earth Reach over 50,000 population outside of your main city. FrostCity Have at least five different area effects applied to the district. Green Power Fulfill at least 300 Heat demand using Steam and have absent Squalor. Isolationist Complete a playthrough without gathering any resources from the frostland or the colonies. Lawmaker Pass at least 20 new laws in a single playthrough. Likeable Never have relations worse than Sceptical with any community or faction. Megalopolis Reach over 60,000 population in your main city. Idle hands are the devil’s playthings Have at least 90 percent of the population be active workers in your city. Mixed signals Have rallies and protests in the City at the same time. The Temptations of New London Complete the Story on at least Steward difficulty. The Demons of New London Complete the Story on Captain difficulty. Not on my watch Complete a playthrough without any avoidable deaths. Law and Order Have Crime and Tension Absent in the City with at least 30K population. New Oxbridge Double starting Research speed. Paradise City Have all problems absent for 50 weeks in the City with at least 15K population. Urban Planner Have 10 districts affected by hubs. Pork Barrel Fulfill at least one promise to five different communities and factions in one playthrough. Can’t stop progress Have Squalor Absent despite having at least 1,000 Material Demand. Revered Leader Have “Devoted” relations with all communities and factions. Steward Little Have negative relations with all communities and factions. People person Have maximum trust. No-brainer Have 100 percent of delegates vote in favour of any law. Anger management Don’t let the Fervour of any faction reach maximum level in a playthrough. Coredigger Salvage all cores deposits in Winterhome before toxic gases engulf the city. Don’t starve Have no hunger during whole duration of the Whiteout in New London. Thank you for your feedback Disregard community requests five times in one playthrough. Moving out Have the banished faction leave New London of their own accord. Peacemaker End the civil war through the Path of Reconciliation. Plumber Clog all gas sources before the rise of toxicity on at least Steward difficulty. Power Overwhelming 2.0 Have twice as much heat abundance as heat demand. Sneak a Peek See 10 different situations near a district hub.

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