All Factions and Communities in Frostpunk 2, explained

In Frostpunk 2, the people of your city want to have a say in its development. Whether it’s about passing laws or choosing the next research, sometimes you have to go head-to-head with multiple Factions and Communities.

Here’s everything you need to know about Factions and Communities in Frostpunk 2.

Frostpunk 2 Factions and Communities, explained

An industrial city with red smoke around it in Frostpunk 2
This is what the city may look like if people fight too much. Image via 11 bit studios

Factions and Communities are groups of people residing in your city. They propose ideas and vote for laws in the Council according to their ideals and Zeitgeist directions. Every playthrough in Frostpunk 2 features Factions and Communities of opposing worldviews, and your goal is to raise Trust with them.

While Factions and Communities serve the same purpose, Factions are more dominant and radical than Communities. They aim to align the city’s development with their worldview and accumulate Fervour if they’re unhappy, which can result in riots and protests. At the same time, if you have strong relations with the Faction, the people can create rallies and offer you support.

During the playthrough, you can see new Factions emerge, depending on the present Communities, but there can only be two of them at once.

All Factions in Frostpunk 2

Pilgrims

Pilgrims faction in Frostpunk 2
Embrace the frost. Screenshot by Dot Esports

Pilgrims are one of the Factions in the story mode of Frostpunk 2 if you choose that New London symbolizes Order during the Prologue. Pilgrims want to break free from the generator and colonize the Frostland. Siding with them during the story allows you to access Frostland settlements and resource deposits throughout the playthrough.

Requirements for the Faction to appear:

  • During the Prologue, choose that New London symbolizes Order

Zeitgeist directions:

  • Adaptation
  • Equality
  • Tradition

Faction perks:

  • Unlock: Deploy Guides Community Action
  • Good relations: Scouts Volunteers (provides Frostland Teams)

Stalwarts

Stalwarts faction in Frostpunk 2
True to the Captain. Screenshot by Dot Esports

In this story mode, Stalwarts are the Pilgrims’ opposition. They are disciples of the Captain and aim to develop using machines and automation. During the story, you can get access to Deep Melting Drills and Oil Pumps if you choose to side with Stalwarts.

Requirements for the Faction to appear:

  • During the Prologue, choose that New London symbolizes Order

Zeitgeist directions:

Faction perks:

  • Unlock: Mobilise Automaton Enforcers Community Action
  • Good relations: Extra Prefabs Assembly (provides additional Prefabs)

Faithkeepers

Faithkeepers Faction in Frostpunk 2
Captain’s legacy. Screenshot by Dot Esports

In the story mode, if you choose New London symbolizing Faith during the Prologue, the New Londoners community will form a Faithkeepers Faction. They follow the religious movement of the previous Captain to keep the city together and claim to be his legacy.

Requirements for the Faction to appear:

  • During the Prologue, choose that New London symbolizes Faith

Zeitgeist directions:

  • Progress
  • Equality
  • Tradition

Faction perks:

  • Unlock: Hold Evening Prayers Community Action
  • Good relations: Serenity Sermons (reduces Tension)

Evolvers

Evolvers Faction in Frostpunk 2
Only the strongest survive. Screenshot by Dot Esports

Evolvers form an opposition to Faithkeepers, and see what they do as religious fanaticism. Evolvers believe the death of the Captain is an opportunity to break free from old ideals and allow society to adapt to the frost.

Requirements for the Faction to appear:

  • During the Prologue, choose that New London symbolizes Faith

Zeitgeist directions:

Faction perks:

  • Unlock: Train Workers Community Action
  • Good relations: Serenity Sermons (reduces Tension)

Menders

Menders faction in Frostpunk 2
These suits protect them from the cold. Screenshot by Dot Esports

Menders are explorers and survivalists who see the Frostland as their new home, similar to Pilgrims. They see their community as a family held by tradition and equality.

Starting Communities for the Faction to appear:

Zeitgeist directions:

  • Adaptation
  • Equality
  • Tradition

Faction perks:

  • Unlock: Organise Rescue Operations Community Action
  • Good relations: Exploration Support (Exploration Time is decreased)

Venturers

Venture faction in Frostpunk 2
Opportunity favors the bold. Screenshot by Dot Esports

Venturers are opportunists who want to make the most out of everything in the city through progress. Unlike Menders, Venturers value individual achievement and recruit anyone drawn to a good deal, whether technological or social.

Starting Communities for the Faction to appear:

Zeitgeist direction:

Faction perks:

  • Unlock: Finance Mercenaries Community Action (hires mercenary Guard Squads)
  • Good relations: City Investment (increases Heatstamp income)

Icebloods

Icebloods faction in Frostpunk 2
Cold runs in their veins. Screenshot by Dot Esports

Icebloods are a brutal Faction that firmly believes in the survival of the fittest. You either adapt to the weather or die. Icebloods aren’t afraid of the cold and often don’t even wear coats to show the power of adaptation.

Starting Communities for the Faction to appear:

Zeitgeist directions:

  • Adaptation
  • Merit
  • Tradition

Faction perks:

  • Unlock: Lead Volunteer Explorations Community Action
  • Good relations: Hunting Trips (provides Food)

Technocrats

Technocrats faction in Frostpunk 2
It’s all in the numbers. Screenshot by Dot Esports

Technocrats are rational and technological people. They believe everyone in the city can prosper thanks to technological progress. For them, rationality and reason is the only way forward.

Starting Communities for the Faction to appear:

Zeitgeist directions:

Faction perks:

  • Unlock: Optimize Research Community Action
  • Good relations: Maintenance Optimization (decreases Material demand)

Proteans

Proteans faction in Frostpunk 2
Unethical, but effective. Screenshot by Dot Esports

Proteans are strong-willed pragmatic survivalists driven by merit and adaptation. Traditions don’t mean much to them. Instead, they look at things critically and scientifically, to the point of replacing their own limbs with machines.

Starting Communities for the Faction to appear:

Zeitgeist directions:

Faction perks:

  • Unlock: Coordinate Patient Care Community Action
  • Good relations: Healthcare Assistance (decreased Disease)

Legionnaires

Legionnaires faction in Frostpunk 2
War never changes. Screenshot by Dot Esports

Disciplined and technological, Legionnaires act as a military unit on the city streets. Fighting against the Great Frost is a form of war, and they believe cohesion, tradition, and strong discipline are the only way to emerge victorious.

Starting Communities for the Faction to appear:

Zeitgeist directions:

  • Progress
  • Equality
  • Tradition

Faction perks:

  • Unlock: Raise Prefabs Community Action
  • Good relations perk: Guard Recruitment Organisation (increases Guard Squads)

All Communities in Frostpunk 2

New Londoners

New Londoners faction in Frostpunk 2
New London is their home. Screenshot by Dot Esports

New Londoners is a community exclusive to the story mode, and they are attached to the city, its technology, and the generator. During the story, a more radical group of New Londoners form the Stalwarts Faction.

Zeitgeist direction:

Frostlanders

Frostlanders faction in Frostpunk 2
The original explorers. Screenshot by Dot Esports

Frostlanders is another Community exclusive to story mode. They are colonists who answered the call of the wild and attempted to establish a permanent foothold outside the city but were stopped by the Great Storm. Frostlanders see the atmosphere in the city and the presence of Stalwarts as oppressive.

Zeitgeist direction:

Labourers

Labourers faction in Frostpunk 2
Simple, working people. Screenshot by Dot Esports

Labourers can form the Menders Faction, and just like Menders, they prioritize the group over everything else. The Community consists of humble factory workers and physical laborers who do anything to ensure the city’s survival.

Zeitgeist direction:

Merchants

Merchants faction in Frostpunk 2
Profit among everything else. Screenshot by Dot Esports

You can look at Merchants as a Community version of Venturers. They are opportunists who are attracted to merit and fortune. Equality matters little to them as they do whatever it takes to win, and everyone else should simply work harder.

Zeitgeist direction:

Machinists

Machinists faction in Frostpunk 2
The blood of the Old Empire. Screenshot by Dot Esports

Machinists are and have been solving problems with automation and technology for years. They believe progress is the only way to ensure survival.

Zeitgeist direction:

Lords

Lords faction in Frostpunk 2
True to the old ways. Screenshot by Dot Esports

Lords descend from distinguished old-world families who believe in old-fashioned ideals and traditional values. According to them, change brings trouble, which is why they prefer to follow the old ways of getting things done.

Zeitgeist direction:

Thinkers

Thinkers faction in Frostpunk 2
Thinking never hurt anyone. Screenshot by Dot Esports

Thinkers are intellectuals coming from the large cities of the old empire. They aim to bring change to society through reason and getting rid of old ways. Tradition means nothing to Thinkers, as they believe it only slows down progress.

Zeitgeist direction:

Foragers

Foragers faction in Frostpunk 2
The Frostland is your home. Screenshot by Dot Esports

Foragers were forced to adapt to the Frostland and learn to survive. They strongly believe relying on machines is a mistake, as they inevitably break. Adaptation and endurance are the key to survival for the Foragers.

Zeitgeist direction:


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