Frostpunk 2 tech tree – All Heating Ideas, listed

The Frostpunk 2 tech tree (or officially, the Idea Tree) features a total of 142 Ideas spread across six tabs. At the start of each campaign, the Ideas on the outer branches of the tree are hidden. This guide lists every idea on the Heating tab, including the hidden ones.

Ideas relating to Heating are among the most important in Frostpunk 2, as you’d expect from a game that takes place during an ice age. This tab is where you’ll find technologies that allow you to upgrade your generator, to use Heat more efficiently, and to extract fuel deposits at higher rates.

To make it easier to plan your path through the Heating tab of the Idea tree, I’ve taken a screenshot of the Heating tab with all of the hidden branches revealed, and listed all of the Ideas within each Heating category, along with a brief description of what effects that Idea has and what it unlocks.

A screenshot from the Frostpunk 2 Idea tree, showing readers all of the hidden options
For details of the Ideas under each category, check the table below. Screenshot by Dot Esports

All Heat tab tech tree Ideas in Frostpunk 2

Category Idea Effects
Generator Upgrade I Generator: Adaptive Pumps Your Generator can use any fuel
Generator Upgrade II Generator: Adaptive Injectors Intake Optimisation bonus boosts Heat yield of selected fuel
Generator Upgrade III Generator: Symbiotic Regulator All fuels yield more Heat

Symbiotic Support bonus boosts Housing, Industry, or Food Districts

Coal Liquefactors Coal Liquefactor Coal Liquefactor converts Coal into Oil
Carrion Coal Liquefactor Carrion Coal Liquefactor converts Coal into Oil

Increases Disease slightly

Requires fewer materials and offers better conversion rate than Coal Liquefactor

Pressurised Coal Liquefactor Pressurised Coal Liquefactor converts Coal into Oil

Increases Squalor slightly

Requires less Workforce than Coal Liquefactor

Settlement Heating Settlement Furnace Can upgrade outposts to settlements
Melting Deep Deposits Deep Melting Drill Deep Melting Drill can access Deep Deposits
Housing Insulation Asbestos Lining Reduces Heat demand in all Housing Districts
Heat Dispatcher Heat Dispatcher Heat Dispatcher reduces the Heat demand of its district
Actuated Heat Dispatcher Actuated Heat Dispatcher greatly reduces the Heat demand of its district, but increases Squalor
Food Energy Efficiency Crop Selection Reduces Heat demand in all Food Districts
Coal Mines Shaft Coal Mine Safest but lowest output coal mine
Dust Coal Mine Moderate output coal mine that increases Disease
Blasting Coal Mine High output coal mine that increases Squalor, and can cause injury and death to workers
Advanced Coal Mines Advanced Shaft Coal Mine High output, safe coal mine
Advanced Blasting Coal Mine Highest output coal mine that greatly increases Squalor
Pumpjacks Pumpjack Increases Oil output and Squalor
Hydraulic Pumpjack Better Oil output and lower Materials demand than a regular Pumpjack, but increases Disease
Fracturing Pumpjack Better Oil output and lower Workforce demand than a regular Pumpjack; increases Squalor
Geothermal Plants Geothermal Plant Generates Steam with no negative effects
Unfiltered Geothermal Plant Higher Steam output than a regular Geothermal Plant, but increases Disease
Advanced Geothermal Plants Pumping Geothermal Plant High output, safe Geothermal Planet
Deep Geothermal Plant Highest output Geothermal Plant that increases Disease
Advanced Pumpjacks Advanced Pumpjack High output Pumpjack that increases Squalor
Advanced Fracturing Pumpjack Highest output Pumpjack that greatly increases Squalor

We will be happy to hear your thoughts

Leave a reply

Cheats Little Alchemy
Logo