The latest entry in the hero shooter genre, Concord, comes from FPS veterans across the industry.
Using experience from making games like Destiny, Halo, and others, Firewalk Studios has created a fun roster of over a dozen heroes with unique personalities, weapons, and abilities to combine for a fun five-vs-five experience.
Here’s the current list of all Freerunners in Concord, including their weapons, abilities, and Crew Bonus.
All Concord characters and abilities
1-0FF
- Combat trait: Trash Dispenser – More Trash Bombs with higher damage.
- Primary weapon: CC-1090 Industrial Vacuum
- Secondary weapon: Pressure Blaster
- Ability one: Air Barrier – Place a projectile-deflecting cylinder of air. Gain charges by filling your Industrial Vacuum.
- Ability two: Trash Bomb – Bouncing, exploding projectile of compressed trash. Gain charges by filling your Industrial Vacuum.
- Movement style: Single jump.
- Passive ability:
- Scrap Detector – Objects that can be vacuumed are highlighted.
- Tough as Nails – Incoming body damage is reduced.
Crew bonus: Anchor – Increased healing received.
Bazz
- Combat trait: Skillful Tracker – While crouching, track nearby enemies through walls.
- Primary weapon: Carbon Steel throwing knives
- Secondary weapon: None
- Ability one: Lunging Strike – Lunge towards enemies with a deadly melee strike.
- Ability two: Scourge Star – Thrown item that applies the Vulnerable debuff to an enemy, increasing damage dealt to them.
- Movement style: Double jump, triple dodge, boosted slide jump.
- Passive ability: Beacon Blades – Hitting an enemy with throwing knife will track them for a short duration.
Crew bonus: Haunt – Improved mobility.
Daveers
- Combat trait: Resistant Dodge – Dodging grants damage resistance for a brief period.
- Primary weapon: MK 5 Burnite Grenade Launcher
- Secondary weapon: None
- Ability one: Ignition Dart – Fire damage dart that ignores Burnite pools on contact.
- Ability two: Burnite Canister – Splashes self-igniting Burnite pools across an area.
- Movement style: Double jump
- Passive ability: Volatile Chemicals – Burnite pools can be ignited by fire damage from allies.
Crew bonus: Breacher – Faster dodge cooldown.
Daw
- Combat trait: Intensive Care – Healing Pads have a larger pool of available health before deactivating.
- Primary weapon: .320 Sanctuary Burst Rifle
- Secondary weapon: None
- Ability one: Healing Pad – Drops a healing device that heals nearby allies’ health.
- Ability two: Safety Dome – Creates a durable protective dome that blocks projectiles.
- Movement style: Double jump
- Passive ability: Second Wind – Heals a small amount during dodge.
Crew bonus: Tactician – Faster reload speed.
Duchess
- Combat trait: Dodge Reload – Reloads weapon during dodge.
- Primary weapon: BA02 Submachine Gun
- Secondary weapon: None
- Ability one: Construct Wall – Creates a wall that blocks sight and enemy movement.
- Ability two: Ruinous Blast – Projects an area that implodes after a delay. Enemies in the blast take damage and become vulnerable.
- Movement style: Double jump.
- Passive ability: Austorium Resistance – No self-damage from personal blasts.
Crew bonus: Ranger – Improved weapon recoil.
Emari
- Combat trait: Synergy Shield – Destroying Projectile Shield while active grants Armor.
- Primary weapon: Rotary Scrap Cannon
- Secondary weapon: None
- Ability one: Armor Generator – Generates an area that grants allies Armor. Stacks over time.
- Ability two: Projectile Shield – Destructible barrier that blocks incoming projectiles.
- Movement style: Single jump.
- Passive ability: Tough as Nails – Incoming body damage is reduced.
Crew bonus: Anchor – Increased healing received.
Haymar
- Combat trait: Hellfire – Extra Wall of Fire charges and reduced cooldown for Blinding Flash.
- Primary weapon: Flameshow Bow
- Secondary weapon: None
- Ability one: Blinding Flash – Projectile that blinds enemies near its explosion. Can be detonated manually with secondary activation.
- Ability two: Wall of Fire – Projectile that creates a wall of fire in the direction it was thrown.
- Movement style: Hover, air dodge.
- Passive ability: Flameshot Charge – Aiming down sights for a short duration will overcharge the primed projectile.
Crew bonus: Warden – Longer weapon range.
It-Z
- Combat trait: Evasive Maneuvers – Mobility increases when at low health.
- Primary weapon: EL/120 Electrostatic SMG
- Secondary weapon: None
- Ability one: Cosmic Slip – Tosses a sphere of energy. On secondary activation, It-Z will move instantly to the orb’s location.
- Ability two: Scramble Rebound – Throws chaos energy that will disrupt the enemy’s weapon. On contact, it returns to It-Z and supercharges her weapon.
- Movement style: Double jump.
- Passive ability: Mirror Image – Dodging or using Cosmic Slip leaves behind a decoy.
Crew bonus: Haunt – Improved mobility.
Jabali
- Combat trait: Pulse Radius – The healing aura from Life Pulse has an increased radius.
- Primary weapon: Pulse-Guided Seeker Rifle
- Secondary weapon: None
- Ability one: Life Pulse – Thrown orb that creates a healing aura around an ally when absorbed.
- Ability two: Hunter Orb – Offensive orb that seeks out and damages enemies.
- Movement style: Triple jump.
- Passive ability: Life Cycle – Eliminations or Hunter Orb hits recharge Life Pulse.
Crew bonus: Ranger – Improved weapon recoil.
Kyps
- Combat trait: Marked Target – Damaging an enemy from stealth reveals them to your team and resets your dodge. This trait has a cooldown period.
- Primary weapon: Silenced Burst Pistol
- Secondary weapon: None
- Ability one: Surveillance Trap – Trap that reveals enemies when triggered. Persists between rounds. Can be harvested for ability charges after activation.
- Ability two: Disruption Grenade – Disrupts enemy abilities and damages shields. Throwing this will reset your dodge cooldown.
- Movement style: Double jump.
- Passive ability:
- Active Stealth – Dodging activates stealth for a limited duration.
- Lookout – When defeated, your assailant will be revealed to your team.
Crew bonus: Tactician – Faster reload speed.
Lark
- Combat trait: Natural Dexterity – Faster reload while in a spore area.
- Primary weapon: Razorpod Launcher
- Secondary weapon: None
- Ability one: Transplant Pod – Drops a pod that Lark can return to on second activation.
- Ability two: Spore Seed – Drops a growing spore on the ground. Standing in the spore’s area grants haste and damage resistance to allies. Enemies are slowed and vulnerable.
- Movement style: Double jump.
- Passive ability: Fungal Resistance – Damage resistance stacks with active spores on the map.
Crew bonus: Tactician – Faster reload speed.
Lennox
- Combat trait: Reloads equipped weapon during dodge.
- Primary weapon: HL-4 “Bell Ringer” Heavy Handgun
- Secondary weapon: Chesterly Model 3 Revolver
- Ability one: Exploding Knife – Throwing knife that explodes on impact.
- Ability two: Claxton Healing – Regenerates health over a brief duration.
- Movement style: Double jump.
- Passive ability: Gunslinger – Emptying a weapon and quickly swapping to a new weapon will reload the stowed weapon.
Crew bonus: Warden – Longer weapon range.
Roka
- Combat trait: Hover Targeting – Target lock is faster while Hover Thrusters are active.
- Primary weapon: SAL-90 Light Missile Launcher
- Secondary weapon: None
- Ability one: Hover Thrusters – Activate in air to hover in place. Cancel with secondary activation.
- Ability two: Blast Dive – Blast to the ground and deal damage in an area on impact.
- Movement style: Triple jump, air dodge.
- Passive ability:
- Explosive Jump – Blasts a damaging explosion on double and triple jump.
- Missle Lock – Aiming down sights will target-lock on an enemy.
Crew bonus: Haunt – Improved mobility.
Star-Child
- Combat trait: Diamond Dodge – Gain short burst of Diamond Skin while dodging.
- Primary weapon: Skullbreaker Shotgun
- Secondary weapon: None
- Ability one: Rage Rush – Charfge forward with the protection of Diamond Skin.
- Ability two: Power Slam – Slam the ground for an area damage melee attack.
- Movement style: Double jump.
- Passive ability:
- Diamond Skin – Grants Armor while Rage Rush or Power Slam is active.
- Berserker – Kills refresh all ability energy.
Crew bonus: Breacher – Faster dodge cooldown.
Teo
- Combat trait: Rapid Reposition – Increased mobility for brief duration after dodge.
- Primary weapon: ZEG-12 Guild Gard Rifle
- Secondary weapon: CL ROC 99 Guild Guard Sidearm
- Ability one: Smoke Grenade – Detonates in a cloud of smoke that blocks sight.
- Ability two: Cluster Grenade – Frag grenade that scatters secondary explosives in a tight area.
- Movement style: Double jump, double dodge.
- Passive ability: Tactical Weapon Sights – Can see enemies through smoke while aiming down sights.
Crew bonus: Ranger – Improved weapon recoil.
Vale
- Combat trait: Enduring Aim – Aiming down sights with the Sniper Rifle grants Damage Resist.
- Primary weapon: Monarch “Long 52” Sniper Rifle
- Secondary weapon: Monarch Sidearm
- Ability one: Leap – Bionically enhanced vertical leap.
- Ability two: Trip Mine – Thrown mine that attaches to surfaces and detonated when triggered by an enemy.
- Movement style: Double jump.
- Passive ability:
- Peak Performance – Faster rifle handling on critical hit.
- Critical Eye – Track low health enemies through walls.
Crew bonus: Warden – Longer weapon range.