Mysterious Valve project Deadlock is finally coming together, with the SMITE-like MOBA FPS landing in players’ hands for an early developer build throughout mid-2024.
Twenty heroes are available in the first version of Deadlock‘s alpha, up from the 19 that were leaked when the project was made public in May. Here’s a look at every hero, their abilities and ultimate, and a little about how leveling each ability works in Deadlock.
Contents
All Deadlock heroes and their abilities
Each Deadlock hero has three main abilities and an ultimate. These abilities can be leveled up by using Ability Points that are earned by collecting Souls or completing objectives while on the map. The first skill upgrade costs one Ability Point, the second costs two points, and the final upgrade costs five points.
These abilities can be further enhanced through items; weapons can have their ammo count increased, while some abilities can scale through Spirit Power.
Abrams
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Siphon Life Drain health from enemies in front of you in a radius. |
Reduced cooldown. | Increased duration. | Increased health drain. |
Shoulder Charge Charge, colliding with enemies and dragging them along. Hitting a wall stuns enemies caught. |
Reduced cooldown. | Increased duration. | Increased weapon damage for a short duration after colliding with an enemy. |
Infernal Resilience Passive. Regenerate a portion of damage taken over time. |
Increased regen. | Bonus max health. | Increased percentage of damage regenerated. |
Seismic Impact Ultimate. Leap into the air and select a ground location. Abrams crashes into the target location, damaging and stunning all enemies in the radius. |
Massively reduced cooldown. | Gain health and fire rate per hero hit for 25 seconds. | On cast, become immune to status effects (stun, sleep, root, silence etc.) for three seconds. |
Bebop
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Exploding Uppercut Deal light melee damage to nearby units and send them flying back, causing damage where they land. |
Reduced cooldown. | When landing this on an enemy hero, gain fast spin-up time, double range, and 60 percent bonus weapon damage for a short duration. | When landing this on an enemy hero, set Hook cooldown to zero and add a full clip of ammo to your weapon. |
Sticky Bomb Attach a bomb to an enemy target that deals explosive damage after a short fust. Gain bonus damage per hero hit. |
Reduced cooldown. | Increased damage. | When attaching the bomb, disarm the enemy for 3.5 seconds. |
Hook Fire a hook that grabs and reels in an enemy or friendly hero. |
Bebop deals extra bullet damage against hooked enemies for a duration. | Increased Hook range. | Massively reduced cooldown. |
Hyper Beam Ultimate. Charge up a laser and fire it, dealing incredible damage and slowing enemy movement. Bebop hovers if the beam is fired from the air. |
Massively reduced cooldown. | Increased beam damage. | Bebop heals for damage dealt by the beam. |
Dynamo
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Kinetic Pulse Releases a pulse of energy that knocks enemies into the air. |
Enemies hit by the pulse have their movement speed and fire rate reduced for a short duration. | Dynamo deals extra weapon damage to hit enemies for a short duration. | Increased damage. |
Quantum Entanglement Dynamo disappears into the void, and then reappears a distance away. Dynamo can bring allies with him. |
Increased cast range. | Increased fire rate bonus when reappearing (allies included). | On reappearing, increase current ammo by 120 percent. |
Quantum Entanglement Dynamo disappears into the void and then reappears a distance away. Dynamo can bring allies with him. |
Gain movement speed bonus for a short duration if Aurora is fully channeled. | Reduced cooldown. | Full movement and ability use while channeling. Additionally heals four percent of max health per second. |
Singularity Ultimate. Creates a black hole that pulls in nearby enemies and damages them. Once finished, enemies are knocked up into the air. |
Increased radius. | Increased channel duration. | Singularity deals an additional 3.8 percent max health per second. |
Grey Talon
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Charged Shot Charges up a powerful shot that pierces enemies. |
One additional charge. | Increased damage. | Improved damage scaling and a reduced charge delay. |
Rain of Arrows Grey Talon launches into the air and glides. While airborne, gain weapon damage and multishot with bow shots. |
Reduced cooldown. | While airborne, damage increases, and enemies hit are slowed. | While airborne, Grey Talon has increased bullet lifesteal and spirit lifesteal. |
Immobilizing Trap Throws out a trap that arms itself. Once armed, enemies nearby are immobilized. |
Massively reduced cooldown. | Immobilize duration increased. | Enemies trapped take an additional 30 percent damage from Grey Talon after getting trapped. |
Guided Owl Ultimate. After a delay, Grey Talon launches a Spirit Owl that can be controlled. On impact, the owl explodes and deals heavy damage to enemies, stunning them. Grey Talon gains permanent Spirit Power for every hero killed this way. |
Increased damage. | Massively reduced cooldown. | After hit, enemies below 22 percent health are immediately killed. |
Haze
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Sleep Dagger Throws a dagger that damages and puts a target to sleep. Throwing the dagger does not break invisibility. |
Removes one stamina on hit. | Reduced cooldown. | Applies reduced bullet resistance for a short duration once the target awakes. |
Smoke Bomb Fade out of sight and turn invisible. Increased sprint speed. |
Reduced cooldown. | Increased sprint speed while invisible. | After leaving invisibility, gain bullet lifesteal for eight seconds. |
Fixation Passive. Shooting a target increases bullet damage on that target. Gain bonus stacks for headshots. |
60 Spirit Damage and 15 percent slow for two seconds on a target for every 20 stacks. | Bonus max stacks and six-second increased duration. | 0.25 additional bullet damage per stack. |
Bullet Dance Ultimate. Enter a flurry, firing your weapons at nearby enemies with perfect accuracy. Increases fire rate, gain 50 percent evasion. |
Increased weapon damage during skill effect. | Massively reduced cooldown. | An additional target is hit per shot. |
Infernus
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Catalyst Spew napalm that slows enemy movement and amplifies damage Infernus deals to them. |
One additional charge. | Infernus gains lifesteal against affected targets. | Increased damage amp and reduced heal/regeneration. |
Flame Dash Dashes forward, leaving a trail of fire that burns enemies. Infernus can dash faster, but the effect’s duration decreases. |
Enemies affected have a slower fire rate for seven seconds. | Bonus damage per second. | Reduced cooldown. |
Afterburn Passive. Bullets fired by Infernus burn enemies. The burn is refreshed if more bullets or abilities hit the target. |
Victims deal 30 percent less Spirit Damage. | Increased burn duration. | Bonus damage per second. |
Concussive Combustion Ultimate. Infernus turns into a living bomb, exploding after a duration and stunning enemies nearby. |
Heavily reduced cooldown. | Increased stun duration and radius. | Increased damage and lifesteal from enemies hit. |
Ivy
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Kudzu Bomb Summons a patch of choking vines that damage and slows enemies in the radius. |
One additional charge. | Two seconds bonus radius duration. | Increased damage per second. |
Watcher’s Covenant Connect with an ally, sharing healing, an increased fire rate, and additional bullet lifesteal. |
Increased fire rate. | Increased movement speed bonus with tethered target. | One additional tether target. |
Stone Form Turn yourself to stone, gaining invulnerability and stunning nearby enemies after smashing into the ground. |
Massively decreased cooldown. | Bonus damage and stun duration on hit. | Heal for 20 percent of your max health on cast. |
Falling Grace Ultimate. Jump into the air and fly for a short time. When hitting the ground, deal damage based on how long you flew as well as a regen boost. |
Larger effect radius. | Reduced cooldown. | Increased damage and regeneration when landing. |
Kelvin
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Frost Grenade Throw a grenade that explodes in freezing ice, damaging and slowing enemies. |
One additional charge. | Frost Grenade now heals friendly targets hit, scaling with Spirit. | Deals additional damage. |
Ice Path Kelvin creates a trail of ice behind him. Allies gain movement bonuses while on the ice. Kelvin can travel into the air and create an airborne path. |
Increased sprint speed bonus. | Reduced cooldown. | While active, gain Spirit Power based on how long the path is. |
Arctic Beam Kelvin shoots a beam of ice, damaging and slowing anything it touches. At max strength, the beam disarms enemies. |
Reduced cooldown. | Increased damage per second. | Fires two additional beams to enemies near the first target hit. |
Frozen Shelter Ultimate. Kelvin creates a dome of ice around him that is impenetrable. While in the dome, allies gain health regen while enemies are slowed. |
Enemy fire rate within the dome is slowed. | Heavily reduced cooldown. | Massive bonus to health regen that scales with Spirit Power while in the dome. |
Lady Geist
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Essence Bomb Sacrifices health to launch a bomb that deals damage. |
Increased explosion radius. | Increased damage. | Bomb leaves a toxic mark on the ground that deals additional damage for a short duration. |
Life Drain Creates a tether to an enemy, draining their health over time and healing you. Your movement speed is halved. |
Increased damage per second. | Increased duration. | Enemies affected are silenced (while in line of sight). |
Malice Sacrifices health to launch shards of blood that apply a stack of malice. Each stack slows and reduces damage resistance. |
Reduced cooldown. | Increased health to damage. | Gain increased health damage. |
Soul Exchange Ultimate. Swap health with a target enemy hero. |
Heavily reduced cooldown. | Reduced enemy minimum health after cast. | On cast, Lady Geist gains bonus fire rate and spirit resist for a short duration. |
Lash
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Ground Strike Stomps the ground, damaging enemies in front of Lash. If used while airborne, Lash leaps to the ground first. |
Reduced cooldown. | Enemies hit and knocked up and slowed for a short duration. | Increased damage per meter traveled, improved scaling. |
Grapple Pull yourself through the air to a target. Lash gains an additional stamina charge and resets jump/dash cooldown. |
Heavily reduced cooldown. | Increased cast range and bonus damage after use. | Increased fire rate to weapon bonus buff. |
Flog Strike enemies with a whip, stealing life from them. |
Slows affected targets for a short duration. | Reduced cooldown. | Increased damage. |
Death Slam Ultimate. Focus on an enemy to connect whips to them. After channeling, the target is lifted, stunned, and then slammed into the ground. All enemies hit are damaged and slowed. |
Increased max throw distance. | Increased damage. | Massively reduced cooldown. |
McGinnis
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Mini Turret Deploys a mini turret that shoots enemies. |
One additional charge; turrets apply a movement slow debuff. | Increased turret range and fire rate. | Increased turret damage per second. |
Medicinal Specter Summons a vial of pure spirit that heals all nearby units. |
Increased fire rate to those getting healed. | Reduced cooldown. | Increased max health regen per second. |
Spectral Wall Creates a large wall. The wall deals damage and slow to enemies who hit it. |
Removes one stamina to cast, but grants McGinnis bonus damage to enemies hit by the wall. | Reduced cooldown. | Adds a one-second stun to enemies hit by the wall. |
Heavy Barrage Ultimate. Unleashes a volley of rockets that land in a targeted location. |
Each rocket hit slows the enemy. | Heavily reduced cooldown. | Increased damage per rocket. |
Mo & Krill
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Scorn Deal damage to nearby enemies and heal yourself based on the damage done. |
Reduced cooldown. | Increased damage. | Adds a debuff that increases Mo & Krill’s spirit damage to the target. |
Burrow Mo & Krill burrow underground, moving faster. On second cast, they jump out of the ground and spin, damaging and slowing enemies. |
Increases burrow time. | Increases spin DPS and radius of spin. | Reduced cooldown, bonus movement speed while burrowed. |
Sand Blast Spray sand that disarms enemies and deals damage. |
Increased duration. | Heavily reduced cooldown. | Targets hit are slowed. |
Combo Ultimate. Hold a target in place, stunning them and dealing damage while channeling. If they die during Combo, Mo & Krill gains max health. |
Reduced cooldown. | Increases Combo duration. | Increases DPS and grants lifesteal while casting. |
Paradox
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Pulse Grenade Throws a grenade that pulses when it lands. Each pulse applies damage, movement slow, and stacking damage amp for Paradox. |
One additional pulse. | Reduced cooldown. | Increased pulse damage. |
Time Wall Creates a wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall take heavy damage and are slowed. |
Increased wall width and height. | One additional charge. | Enemies that touch the wall will also be silenced. |
Kinetic Carbine Paradox charges their weapon, gaining increased movement speed at full charge. The next shot will release the energy, dealing extra damage and applying a time stop to enemies hit. Can be used on Paradox to avoid taking damage. |
Increased time stop duration. | Reduced cooldown and increased speed boost at full charge. | Increased max damage amp at full charge. |
Paradoxical Swap Ultimate. Paradox swaps with a target enemy. Enemies take damage over time, Paradox gains spirit lifesteal. |
Increased cast range. | Increaed swap damage. | Reduced cooldown. |
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Barrage Channels, launching projectiles that deal damage and slow enemies. Pocket gains a damage buff against hit targets. |
Increased damage per projectile. | Heavily reduced cooldown. | 150 percent lifesteal against heroes, 50 percent to other targets. |
Flying Cloak Pocket throws a spectral cloak that damages enemies. Pocket can reactivate to teleport to the cloak’s location. |
Heavily reduced cooldown. | Bonus damage. | Increased weapon damage after teleporting. |
Enchanter’s Satchel Pocket warps into a briefcase, becoming invulnerable. When emerging, nearby enemies take damage. |
Reduced cooldown. | Increased damage. | Applies a fire rate slow for a short duration. |
Affliction Ultimate. Pocket poisons all enemies nearby, dealing heavy damage over time. |
Reduced cooldown. | Suppresses targets’ healing by 60 percent while affected. | Increased DPS. |
Seven
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Lightning Ball Shoots a ball of lightning that travels in a straight line. On impact, the ball slows, dealing heavy damage. |
One additional charge. | Enemies hit are slowed. | Increased DPS. |
Static Charge Applies a charge to an enemy hero, After a short duration, the target is stunned, along with any enemies within a small radius. |
Heavily reduced cooldown. | Increased stun radius. | Increased stun duration. |
Power Surge Powers up Seven’s weapon with a shock effect, affecting enemies and chaining to other targets nearby. |
Shock damage applies a spirit resist debuff for a short duration. | Reduced cooldown. | Increased shock damage, improved spirit scaling, and grants Seven three additional jumps. |
Storm Cloud Ultimate. Seven channels a massive storm cloud that damages all enemies nearby. |
Increased bullet resist while channeling the cloud. | Increased channel time and radius. | Increased DPS. |
Vindicta
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Stake Throws a stake that tethers enemies to its location. Enemies cannot break the tether. |
Increased tether duration. | Heavily reduced cooldown. | Tethered enemies are also disarmed. |
Flight Vindicta leaps into the air and flies. Her weapon deals bonus spirit damage while airborne. |
Increased weapon clip size while flying. | Reduced cooldown. | Increased spirit damage per bullet. |
Crow Familiar Vindicta throws a crow that deals impact damage and applies bleed. |
Crows thrown ricochet up to two times to nearby enemies. | Massively reduced cooldown. | Increased bleed and healing suppression. |
Assassinate Ultimate. Vindicta uses her scoped rifle to fire a powerful shot over long range. Deals bonus damage to enemies below 50 percent health. Landing a killing blow grants bonus Souls. |
Reduced cooldown. | Increased bonus damage. | Increased bonus Souls per successful Assassination. |
Viscous
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Splatter Throws a ball of goo that deals damage and leaves puddles that slow nearby enemies. |
Reduced cooldown. | Increased damage and radius of goo puddle. | Bounces twice, leaving additional puddles. |
The Cube Encases a target in a cube of restorative goo that purges debuffs, protects from debuffs, and increases health regen. Can be used on self. The target cannot use any action to escape the cube. |
Increases movement speed and stamina recovery to cubed target. | Reduced cooldown. | Increased health regen. |
Puddle Punch Viscous summons a fist that punches units and sends them flying. Enemies will be dealt damage, have their dash distance reduced, and have their movement slowed. |
One additional charge. | Reduced cooldown. | Increased damage and movement slow debuff. |
Goo Ball Ultimate. Viscous encases himself into a large goo ball that deals damage and stuns enemies on impact. The ball can double jump and bounces off walls |
Increased duration. | Increased damage. | Viscous can cast abilities and use items while rolling. |
Warden
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Alchemical Flask Smashes a flask at the ground, damaging and slowing enemies and reducing their outgoing damage. |
Increased damage. | Massively decreased cooldown. | Increased fire rate slow debuff. |
Willpower Warden gains a spirit shield and bonus movement speed. |
Increased move speed bonus. | Decreased cooldown. | Increased shield health that scales with spirit power. |
Binding Word Curses an enemy hero. If they don’t move away from the original curse location, they are damaged and immobilized. |
Increased immobilize duration. | Heavily decreased cooldown. | Warden deals additional damage to enemies trapped for a short duration. |
Last Stand Ultimate. After charging, Warden releases pulses that damage enemies and heal Warden. |
Increased radius. | Increased DPS. | Heavily decreased cooldown. |
Wraith
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Card Trick Dealing weapon damage grants Wraith a card. The card can be thrown to a target to deal extra damage. |
One additional card charge. | Increased damage. | Cards are summoned faster. |
Project Mind Wraith teleports to a target location. |
Increased cast range. | Provides a 300 bullet shield to Wraith on teleport. | Massively decreased cooldown. |
Full Auto Temporarily boosts Wraith’s fire rate. Nearby allies receive half the bonus. |
Decreased cooldown. | Increased fire rate. | Increased bullet lifesteal during effect. |
Telekinesis Ultimate. Wraith lifts an enemy hero, interrupting them and preventing item or ability use. At the end of the lift, the target receives extra damage. |
Decreased cooldown. | Increased duration. | Telekinesis will target enemies in an area around Wraith. |
Yamato
Ability | Upgrade One | Upgrade Two | Upgrade Three |
---|---|---|---|
Power Slash Channel to increase damage over 1.5 seconds, then release a sword strike. |
Gain bullet resist while channeling. | Apply a movement slow on hit. | Massive bonus damage at full charge. |
Flying Strike Yamato throws a grappling hook that attaches to an enemy, dragging them to you. |
Increased movement slow on hit. | Increased cast range. | Increased weapon damage for 10 seconds after striking the target. |
Crimson Slash Slash at enemies in front of you, slowing their fire rate. If any enemy heroes are hit, Yamato heals. |
Increased fire rate slow. | Increased heal on hero hit based on Yamato’s max health. | Heavily decreased cooldown. |
Shadow Transformation Yamato transforms, becoming invincible for a short time. After transforming, Yamato refreshes all cooldowns and abilities are regenerated faster, weapons have infinite ammo, and is immune to status effects. Yamato cannot die while transformed. |
Decreased cooldown. | Increased movement speed while transformed. | Increased duration of transformation. |