Neutral items are a significant part of your Hero’s build in Dota 2. While RNG used to play a big part in getting your desired Neutral Item before, Patch 7.38 has mitigated much of the uncertainty. Now they are made up of two components—Artifacts and Enhancements.
Artifact is the ability part of the Neutral item, which can be active, passive, or both. Enchantment, on the other hand, is the stat/attribute bonus part. Based on what your hero “truly needs” in a particular scenario, you can mix and match any Artifact with any Enchantment to craft your personalized Neutral Item.
Here is a breakdown of all the Neutral Artifacts and Enchantments currently in Dota 2.
All Neutral Artifacts in Dota 2
When crafting for each tier, you will have a choice of four Artifacts and four Enchantments and be able to choose one of each. Artifacts will provide three options from the current tier and the last option will be to keep the current Artifact (except in Tier One where you will get four random options).
Enchantments will provide four options from the current tier with no option to keep the current one. Provided a particular Enchantment is available across multiple tiers, you can potentially get the same Enchantment multiple tiers in a row.
Tier 1 (Minute 5 onwards)
Artifact | Ability |
---|---|
![]() Trusty Shovel |
Active: Dig (60 seconds cooldown) Channel for one second to find a Bounty Rune, Healing Salve, Enchanted Mango, or Kobold. Digging in a river always nets you a Water Rune. |
![]() Occult Bracelet |
Passive: Rites of Eloshar Each time the wearer is attacked, they gain a stack of 0.4 mana regen, up to five stacks. Stacks last for five seconds. |
![]() Pig Pole |
Active: Pig, Out! (25 seconds cooldown) Turns your hero into a critter for four seconds and gives 15 percent added Movement Speed. |
![]() Mana Draught |
Active: Bottoms Up (40 seconds cooldown) Restores 60 base and two percent of the caster’s maximum mana over six second. The effect is lost if you are attacked by an enemy hero or Roshan. Hold Control to use on an allied hero. Passive: Fill Up |
![]() Pollywog Charm |
Active: Ribbit (45 seconds cooldown, 40 mana cost) Increases health regen of a target ally by eight for 10 seconds. While standing in water, the blessed unity moves 10 percent faster. |
![]() Spark of Courage |
Passive: Courage Provides 10 damage when the hero is above 50 percent Health, and five armor when they are below that threshold. |
![]() Ripper’s Lash |
Active: Flay (30 seconds cooldown) Embeds thorns into all enemies in a 200-unit radius. Affected units take an additional damage instance when attacked for 10 seconds. 12 Bonus Damage on Heroes |
![]() Orb of Destruction |
Passive: Impending Corruption Attackes reduce the target’s armor by two, and movement speed by 10 percent if the wearer is melee, and five percent if the wearer is ranged. The debuff lasts for five seconds. |
Tier 2 (Minute 15 onwards)
Tier 3 (Minute 25 onwards)
Tier 4 (Minute 35 onwards)
Tier 5 (Minute 60 onwards)
All Neutral Enchantments in Dota 2
Tier 1 (Minute 5 onwards)
Tier 2 (Minute 15 onwards)
Enchantment | Stat/Attribute Bonus |
---|---|
![]() Keen-Eyed |
+ 125/135 Cast Range + 1/1.5 Mana Regeneration – 15 percent Max Mana |
![]() Vast |
+ 60/90 Attack Range |
![]() Greedy |
+ 75/100 GPM Bonus + 200/250 Mana – 30/60 Attack Damage |
![]() Vampiric |
+ 12/16/20 percent Lifesteal + 8/12/16 percent Spell Lifesteal |
Tier 4 (Minute 35 onwards)
Enchantment | Stat/Attribute Bonus |
---|---|
![]() Timeless |
+ 10/15 percent Debuff Duration + 10/20 percent Spell Amplification |
![]() Titanic |
+ 15/25 percent Base Attack Damage + 10/15 percent Status Resistance |
![]() Crude |
+ 20/30 percent Slow Resistance – 12/18 percent Base Attack Time – 15 percent Intelligence |