All new rings in Remnant 2’s The Dark Horizon DLC

Breech Accelerator It can appear in the Agronomy Sector, before you reach the Anterior Recess World Crystal. Your Movement Speed and Physical Damage goes up by five percent, and this effect is doubled if you have Haste. Burden of the Excavator It can appear as a random drop in The Dark Horizon. Explosions cannot be Critical Hits, but your explosive damage goes up by 35 percent. Burden of the Protector We are still updating this information. Reduces incoming Shield duration by 50 percent, and increases your Shield amount by 15 percent. Bypass Primer Dodge the red lights by the robots during the sneaking mission in a dungeon. When you perform a perfect dodge, you reload the firearm you’re holding. Clear Halo We are still updating this information. You generate a shield for 10 percent of your Max Health over two seconds if you have not been damaged for 10 seconds. Combat Shield Generator We are still updating this information. When you crouch or perform a combat slide, you generate a stationary 3-meter by 1.5-meter Energy Shield with 300 health, which blocks enemy projectiles. It lasts for 10 seconds until it’s broken. It can only happen once every 10 seconds. Custodian’s Bastion Speak to the Custodian after lowering the two shields surrounding Alepsis-Taura, after weakening them, and after defeating Alepsis-Taura. Increases your armor by one per two percent of active Shield, to a maximum of 100 bonus armor. Demolition Coil We are still updating this information. Your unarmed melee attacks explode when hitting an enemy, dealing 30 percent additional Explosive Damage over 1.5 meters. Detonating Cord It can appear as a random drop in The Dark Horizon. Using your Relic increases your Explosive Damage by 10 percent for 15 seconds and casts a 3-meter explosive area of effect, dealing 100 base damage. Disaster Converter We are still updating this information. When your character’s health drops below 25 percent, they gain a shield for 50 percent of their total Grey Health for 10 seconds. Your maximum amount of shield is for 50 percent, and it does not stack. Empowering Loop We are still updating this information. Increases Ranged Damage by 15 percent. Slows firearm charge time by 10 percent and reduces Fire Rate by 10 percent. Feeding Tube We are still updating this information. When you’re in combat, it auto-consumes the compatible item in the first quick slot every 30 seconds. It also increases the Consumable and Relic Use speed by 10 percent. It does not work with Concoctions, Grenades, and other unique Consumables. Force Multiplier We are still updating this information. If you overcharge a weapon, it grants 1.05x Weapon Damage per 0.5 seconds while Charge is held beyond the Perfect Release window, for a maximum of 1.3x Weapon Damage. Impact Augment We are still updating this information. When a single source of Enemy Damage exceeds 15 percent of Max Health, the effect increases All Damage dealt by three percent for 10 seconds, for a maximum of five stacks. Infinity Pocket It can appear as a random drop in The Dark Horizon. Reloading an Empty Magazine refills 10 percent of your stowed weapon’s maximum ammunition. When stowed weapon is full, the refill amount applies to your primary weapon instead. Mortal Coil We are still updating this information. This ring increases all damaged dealt by one percent for every two percent of your total Lifesteal. The maximum amount you can get is 20 percent. Nanofiber Strand It can appear as a random drop in The Dark Horizon. It increases your Shield by 10 percent. Nightmare Sigil We are still updating this information. When you perform a Perfect Dodge, it increases your base Lifesteal by five percent for 10 seconds. Ring of Ashes We are still updating this information. Your stowed weapons generate 15 Mod power per second. Ring of Bones We are still updating this information. When you use your Relic, it increases all damage by 10 percent for 15 seconds. Ring of Phantom Pain Has a chance to be a random drop in The Dark Horizon. Your missing health becomes 10 Grey Health per second, reducing your Grey Health regeneration by 90 percent. Security Half-Measure We are still updating this information. Using a Relic sacrifices 15 percent of your Maximum Health and grants a Shield for 10 percent of your Maximum Health to allies within eight meters. Conversion will not kill you, and it lasts 15 seconds. Shield Alternator You can get it by defeating The Prototype, which you can activate after finding the Prototype Arm, Claw, and Memory Core. When you activate a mod that costs 100 Mod Power or great, it creates a shield for 20 percent of your Maximum Health that lasts 15 seconds. This ring’s effect cannot stack. Siphon Filter We are still updating this information. Increases your All Damage dealt by the amount equal to your active Haste bonus. This ring grants haste when within 15 meters of an entity suffering from Slow. Spirit Alternator We are still updating this information. Your Incoming Shield grants 150 percent more of the Shield you generate as Mod Power. Stone of Revelation We are still updating this information. It increases Mod Generation and Mod Damage by five percent. This bonus is doubled if you’re fighting against Exposed enemies. Strand of Sinew We are still updating this information. This ring slows the Firearm Charge Time by 30 percent and increases the Ranged Charge Damage by 20 percent. Symbol of Royalty We are still updating this information. When you perform a Perfect Dodge, it grants you a stack of Bulwark for 10 seconds, and you can get a maximum of three stacks. Tolerance Band Has a chance to be a random drop in The Dark Horizon. Decreases the Firearm Charge Time by 10 percent and increases the Perfect Charge Window for applicable ranged weapons you might use. Transient Cord You can find it while exploring the Agronomy Sector in The Dark Horizon. When you use a Relic, it increases your character’s Critical Chance and Critical Damage by 10 percent for 15 seconds, reducing the bonus by one percent every 1.5 seconds. Wired Inhibitor We are still updating this information. An enemy is slowed for one second when you apply a Negative Status Effect on them. Applying additional Negative Status Effects increases the duration by another second, for a maximum of five seconds.

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