Lineage |
Synthesis Ability |
Effect |
Second Ally |
Seeker |
Rider of the Blade (five MP) |
Heavy physical Light damage (single-target) |
Knight, Healer, Commander |
Seeker |
Horse-Drawn Carnage (five MP) |
Heavy Strike damage (single-target) |
Warrior, Brawler, Berserker |
Seeker |
Gacyc (six MP) |
Weak magic Wind damage (all foes) |
Seeker, Mage, Healer |
Seeker |
Matarukaja (18 MP) |
Raises party’s attack for three turns |
Seeker, Knight, Commander |
Seeker |
Adventurer’s Curiosity (Eight MP) |
Raises party’s crit rate for three turns |
Gunner, Masked Dancer, Berserker |
Seeker |
Gacyclo (10 MP) |
Medium magic Wind damage (all foes) |
Seeker, Mage, Healer |
Seeker |
Tetrabreak (18 MP) |
Disables a Repel Phys effect |
Thief, Faker, Merchant |
Warrior |
Round Slash (14 MP) |
Weak Slash damage (all foes) |
Knight, Healer, Commander |
Warrior |
Bamboo Splitter (Six MP) |
Heavy Slash damage (one foe) |
Warrior, Brawler, Berserker |
Warrior |
Peerless Stonecleaver (22 MP) |
Severe Slash damage. Adds a turn icon on killing blow. |
First ally: Warrior, Thief, or Masked Dancer
Second ally: Warrior, Brawler, Berserker
|
Mage |
Gabot (six MP) |
Weak Fire damage to all foes |
Seeker, Mage, Healer |
Mage |
Botra (10 MP) |
Medium Fire damage (single-target) |
Mage, Masked Dancer, Summoner |
Mage |
Gablizz (six MP) |
Weak Ice damage (all foes) |
Seeker, Mage, Healer |
Mage |
Blizza (10 MP) |
Medium Ice damage (single-target) |
Mage, Masked Dancer, Summoner |
Mage |
Gakande (six MP) |
Weak Lightning damage (all enemies) |
Seeker, Mage, Healer |
Mage |
Kandera (10 MP) |
Medium Lightning damage (one foe) |
Mage, Masked Dancer, Summoner |
Mage |
Meteophor (22 MP) |
Severe Fire damage (single-target) |
First ally: Seeker, Mage, Healer
Second ally: Mage, Masked Dancer, Summoner
|
Knight |
Jump Thrust (six MP) |
Medium Pierce damage, lowers defense (single-target) |
Warrior, Brawler, Berserker |
Knight |
Protect Guard (10 MP) |
Nullifies one physical attack for one ally. |
Knight, Healer, Commander |
Knight |
Magic Guard (28 MP) |
Nullifies one magic (non-Almighty) attack for all allies on the same row |
Seeker, Mage, Healer |
Knight |
Hammer of Justice (18 MP) |
Heavy Pierce damage, causes a one-time weakness to Pierce (one foe) |
Brawler, Merchant, Summoner |
Healer |
Mahama (six MP) |
Weak Light damage to all foes |
Seeker, Mage, Healer |
Healer |
Medica (20MP) |
Medium HP recovery for all allies |
Knight, Healer, Commander Requires Meda skill |
Healer |
Magical Injection (12MP) |
Nullifies one attack that would inflict a status ailment on all allies. |
Brawler, Merchant, Summoner |
Brawler |
Meteoric Fist (HP percent) |
Weak Strike damage to all foes, two to three hits |
Warrior, Brawler, Berserker |
Brawler |
Energy Ray (HP percent) |
Heavy physical Light damage, single-target. Power scales off remaining HP. |
Seeker, Mage, Healer |
Gunner |
Wild Barrage (14MP) |
Medium physical Pierce damage to all enemies, two to three hits. Used from back row. |
Gunner, Faker, Summoner |
Gunner |
Masukukaja (18MP) |
Raises hit/evasion by one stage for all allies during three turns |
Seeker, Knight, Commander |
Gunner |
Mania Bullet (22MP) |
Heavy Pierce damage to one enemy, causing a one-time weakness to Slash/Pierce/Strike |
Thief, Faker, Merchant |
Thief |
Mamudo (six MP) |
Weak magic Dark damage (all foes) |
Seeker, Mage, Healer |
Thief |
Phantom Tracer (12 MP) |
Extreme physical damage, removes buffs (one foe) |
Warrior, Thief, Masked Dancer |
Thief |
Mamudoon (10 MP) |
Medium magic Dark damage (all foes) |
Seeker, Mage, Healer |
Merchant |
All Reset (36MP) |
Removes nearly all beneficial effects from all enemies |
Thief, Faker, Merchant |
Merchant |
Fortune Slots (777 Reeve) |
All hits deal critical physical Almighty damage, but this ability has a low hit rate |
Brawler, Merchant, Summoner |
Commander |
Busterblast Maneuver (18MP) |
Deals extreme magic Fire damage to enemies and reduces their hit/evasion for three turns. |
Mage, Masked Dancer, Summoner |
Commander |
Assault Beacon (26MP) |
Increases attack, defense, and hit/evasion for all allies (three turns) |
Seeker, Knight, Commander |
Commander |
Megido (15MP) |
Medium magical Almighty damage to all foes |
Gunner, Faker, Summoner |
Faker |
Matarunda (18MP) |
Decreases foes’ attack for three turns |
Knight, Healer, Commander Requires Tarunda |
Faker |
Marakunda (18MP) |
Decreases defense for all foes (three turns) |
Knight, Healer, Commander Requires Rakunda |
Faker |
Masukunda (18MP) |
Reduces hit/evasion for all foes for three turns |
Knight, Healer, Commander Requires Sukunda |
Faker |
Debilitate (24MP) |
Decreases one enemy’s attack, defense, and hit/evasion for three turns |
First ally: Thief, Faker, Merchant Second ally: Thief, Faker, Merchant |
Faker |
Free Juggling (0MP) |
Deals weak physical Almighty damage to all foes. |
Gunner, Faker, Summoner |
Masked Dancer |
Hellfire Dance (26MP) |
Inflicts all enemies with a one-time weakness to Fire. (Almighty) |
Mage, Masked Dancer, Summoner |
Masked Dancer |
Ice-Blue Dance (26MP) |
Inflicts all enemies with a one-time weakness to Ice. (Almighty) |
Seeker, Mage, Healer |
Masked Dancer |
Sable Dance (26MP) |
Inflicts all enemies with a one-time weakness to Dark. (Almighty) |
Warrior, Thief, Masked Dancer |
Masked Dancer |
Danse Macabre (12MP) |
High chance of instakilling all enemies. (Dark) |
Thief, Faker, Merchant |
Masked Dancer |
Masquerade Charge (26MP) |
Greatly increases party’s physical damage once per battle |
Gunner, Masked Dancer, Berserker |
Summoner |
Several |
The Summoner’s Synthesis abilities depend on making vessels in Akadeimia. |
Varies on Vessel |
Berserker |
Rampage Slash (18MP) |
Extreme Slash damage to one enemy, ignoring resistances. |
Warrior, Brawler, Berserker |
Berserker |
Wild Bore (20MP) |
Deals extreme Pierce damage to one enemy and drastically reduces their attack for three turns. |
Gunner, Faker, Summoner |
Berserker |
Wanton Destruction (20MP) |
Extreme Strike damage to one foe. Causes a one-time weakness to Strike. |
Knight, Healer, Commander |
Berserker |
Battlecry Tackle (28MP) |
Heavy Strike damage to all enemies one to three times, ignoring resistances. |
Seeker, Knight, Commander |