All Ones
One
Reroll your shop with all one-cost units
Coin Flip
One
50 percent chance to gain one gold for each Coin Flip you’ve used
Copycat
One
Get a one-star copy of the first enemy unit to die next combat
Dehance
One
Replace all units in your shop with champions that are one cost lower
Gear Swap
One
Gain a temporary Magnetic Remover and a Reforger for one round
Hot Streak
One
For your next combat, add one to your streak of wins or losses
Magic Mirror
One
Gain a one-star copy of a random unit you fielded last combat
Minor Gambit
One
If you win your next player combat, gain two gold
Minor Polymorph
One
Planning only: A one-cost champion you have transforms into a 2-cost
Crystal Ball
One
Reveal your next opponent
Summon Dummy
One
Gain a Target Dummy for one round at start on next combat
Minor Wish
One
Gain a random minor effect
Aftershock
Two
After 10 seconds in your next round, stun all enemies for 1.5 seconds
All Threes
Two
Reroll your shop with all three-cost units
All Twos
Two
Reroll your shop with all two-cost units
Assassin
Two
At the start of combat, your highest AD unit jumps to the enemy backline.
Combat Mastery
Two
During the next combat, gain one XP for each enemy your team kills
Comfort Food
Two
Gain a Random un-craftable Emblem
Conjure Anvil
Two
Gain a component Anvil
Conjure Emblem
Two
Gain a Random uncraftable Emblem
Die Roll
Two
Roll a die. Gain gold equal to the result
Dress Down
Two
During your next combat, gain 30 percent Shred and Sunder which is applied to all enemies for 15 seconds
Train Hard
Two
Gain one HP for each Escalating Heal you’ve used
Bunch-o’-Belts
Two
During your next combat, your units gain six non-removable Giant’s Belts
Hexplosion
TBD
During your next combat, the first unit to die explodes, dealing 600 magic damage
Hugify
Two
During your next combat, your highest HP unit grows, gaining 500 HP
Minor Mimicry
Two
Gain a Lesser Champion Duplicator
Starless Shield
Two
Gain temporary Thief’s Gloves for one round
Phantom Gloves
Two
Gain temporary Thief’s Gloves for one round
Polymorph
Two
Planning only: A two-cost champion you have transforms into a three-cost
Quick Bounty
Two
Gain an item component, if you win the next combat in under 15 seconds
Freeroller
Two
Gain two free rerolls
Rite of Speed
Two
Your team gain 10 percent attack speed for one round
Shivinate
Two
During your next combat, all your items transform into Statikk Shiv
Shrinkify
Two
During your next combat, your highest attack speed unit shrinks, gaining 40% attack speed
Sinister Deal
Two
Lose one HP. Gain two Gold
Study Hard
Two
Gain two XP for each Study Hard you’ve used
Summon Voidling
Two
Gain a Voidling for one round
Surprise!
Two
During your next combat, one unit without items gains a Suspicious Trenchcoat
Treasure Hunter
Two
During your next combat, one unit without items gains an Unstable Treasure Chest
Truce
Two
You and your opponent gain one gold
Ultra Ascension
Two
At 25 seconds, your team gains 300 percent damage amplification
Zoomify
Two
During your next combat, your team gains 300 percent movement speed
All Fours
Three
Reroll your shop with all four-cost units
Ancient Ritual
Three
The Eldritch God is summoned immediately at start of next combat
Artifactinate
Three
Four random items become Artifacts for one round
Assembly
Three
Gain a copy of each one-cost champion
Major Wish
Three
Gain a random effect
Conjure Spatula
Three
Gain a Spatula
Discount
Three
This round, the next champion you buy is free
Earthquake
Three
At the start of combat, stun all enemies for two seconds
Sunfire Sorcery
Three
At the start of combat, burn and wound enemies for 10 seconds
Golden Armor
Three
Your units gain 50 HP for every 10 gold you have for one round
Golden Blessing
Three
Gain a dummy for one round. Your Dummies drop gold as they take damage
Ironclad Spirit
Three
During your next combat, your team gains 30 Armor
Leadership
Three
A random unit with three items equipped gains 300 HP permanently
Life Insurance
Three
Allied champions have a 50 percent chance to drop one gold on death
Lucky Find
Three
Gain one gold. Your team gain 50 HP for one round
Lightning Strike
Three
At the start of combat, deal 10 percent maximum health true damage to all enemies
Major Gambit
Three
If you win the next player combat, gain 10 gold
Manaflow
Three
During your next combat, your highest Mana unit’s Mana cost is reduced by 20
Moonlight Ritual
Three
During your next combat, a random one or two-cost champion stars up
Mystic Spirit
Three
During your next combat, your team gains 30 Magic Resist
Paragon
Three
During your next combat, your team’s physical damage is dealt as magic damage
Phantom Claw
Three
Gain one temporary Dragon’s Claws for one round
Phantom Emblem
Three
Gain a temporary emblem of your most active trait for one round
Phantom Vest
Three
Gain a temporary Bramble Vest for one round
Rushdown
Three
During your next combat, your highest attack speed unit gains 120 percent decaying attack speed over five seconds
Salvager
Three
Any units you bench this turn have items removed and broken apart
Scope Expansion
Three
During your next combat, units in the back two rows gain two attack Range
Animate Shop
Three
For 30 seconds, your shop refreshes for free every three seconds
Silver Guard
Three
Your units are immune to CC for the first eight seconds during the next player combat
Stealthy
Three
Champions on your back row are untargetable for eight seconds during the next round
Sticky Fingers
Three
During the next combat, copy a component from the first enemy your team kills
Summon Dummies
Three
Gain two Target Dummies for one round
The Count
Three
Reroll your shop with a one, two, three, four, and five-cost unit
Yordle Spirit
Three
During your next combat, units have a 99 percent chance to dodge attacks for four seconds
All Fives
Four
Reroll your shop with all five-cost units
Animate Bench
Four
During your next combat, every six seconds, a unit joins combat from the bench
Big Surprise!
Four
During your next combat, two units with no items gain a Suspicious Trenchcoat
Conjure Artifact
Four
Gain an Artifact Anvil
Conjure Support
Four
Gain a Support Anvil
Desperate Plea
Four
During your next combat, if you would be eliminated, remain alive instead
Enhance
Four
Reroll your current Shop with champions that are one cost higher
Guild of Thieves
Four
Gain three temporary Thieves Gloves for one round
Late Bloomer
Four
Gain a permanent three-star one-cost champion and a Magnetic Remover
Major Mimicry
Four
Gain a Champion Duplicator
Major Polymorph
Four
Planning only: A 4-cost champion you have transforms into a 5-cost
Radiantize
Four
One random equipped item becomes Radiant for one round
Scrappy
Four
During your next combat, two champions without items gain a temporary full item
Sinister Shop
Four
Lose four HP. Gain six Rerolls
Spawn Swarm
Four
During your next combat, your first two front-row units spawn a Voidling after death
Summon Dragon
Four
Summon a 4,000 health Dragon for one round
Tinker
Four
Gain a Reforger and a Remover
Treasure Party
Four
During your next combat, one unit without items gains two Unstable Treasure Chests.
Magnum Opus
Four
Lose 66 player health. Gain a permanent three-star five-cost
Judgement
Five
During your next combat, If you win, gain eight gold; if you lose, gain 12 XP.
The Chariot
Five
During this round, Rerolls cost you one gold, and buying XP costs you three gold
The Emperor
Five
During your next combat, Xerath gains 20 percent damage amplification and his allies gain 10 percent
The Lovers
Five
Gain a five-cost champion and a two-cost champion that share traits
The Moon
Five
Increase your odds of hitting a five-cost by four percent
The Star
Five
During your next combat, one-star units star up. Their allies gain a 200 shield and 20 ability power.
The Sun
Five
Gain a Support Anvil and an Artifact Anvil
The Tower
Five
During your next combat, gain a Lightning Dummy that strikes nearby enemies
The World
Five
Gain a copy of every four-cost champion
Eldritch Hunger
Five
During your next combat, your Eldritch God gains 10 percent attack speed and 10 percent health on takedown
Busy Bees
Three
Your Bees have plus 20 percent attack speed this round
Hocus Pocus
Three
During your next combat, Witch units gain 25 ability power
Piece of Cake
Five
Gain a few points of Sugarcraft progress
Pyromania
Three
Gain eight Pyro Infernal Cinders
Queen’s Gambit
Three
During your next combat, If you win, gain a copy of your highest-cost Faerie
Spitfire
Three
During your next combat, Dragon attacks deal an extra one percent maximum health true damage
Quickening
Three
During your next combat, Chrono champions gain plus 30 percent attack speed after a countdown
Frosty Fortitude
Three
During your next combat, winter ice statues gain 40 percent additional health
Portal Hopping
Three
Gain a random Portal Champion
Supreme Arcana
Three
Your High Arcana champion gains additional damage and defenses for one round