Each day in The Bazaar features a new set of Monsters and items, but the sheer number of options makes it hard to keep up. Knowing which Monsters to fight can mean the difference between making and breaking the perfect build.
Day one
Monster | Skills | Items |
---|---|---|
Fangled Inglet |
HP: 150
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Pelt: Sells for gold (Small)
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Kyver Drone |
HP: 150
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Insect Wing: When you sell this, reduce your items’ cooldowns by 3 percent. (Small)
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Viper |
HP: 100
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Gland: When you sell this, gain 1 Regeneration. (Small)
Toxic Fang: Cooldown 4 seconds
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Banannabal |
HP: 150 | Medkit: When you sell this, your leftmost Heal item gains 5 Heal. (Small)
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Pyro |
HP: 150 | Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small)
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Haunted Kimono |
HP: 150
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Scrap: When you sell this, give your leftmost Shield item +4 Shield. (Small)
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Day two
Monster | Skills | Items |
---|---|---|
Coconut Crab |
HP: 250
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Coconut: When you sell this, gain 30 Max Health. (Small)
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Giant Mosquito |
HP: 250
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Insect Wing: When you sell this, reduce your items’ cooldowns by 6 percent. (Small)
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Covetous Thief |
HP: 400
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Safe: When you sell this, get 3 Spare Change. (Medium)
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Tent City Mayor |
HP: 400
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Scrap: When you sell this, give your leftmost Shield item +8 Shield. (Small)
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Boarrior |
HP: 550
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Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small)
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Rogue Scrapper |
HP: 550
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Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small)
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Day three
Monster | Skills | Items |
---|---|---|
Tempest Flamedancer |
HP: 350
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Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small)
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Dabbling Apprentice |
HP: 350
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Vial of Blood: When you sell this, gain 1 XP. (Small)
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Frost Street Challenger |
HP: 550
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Icicle: At the start of each fight, freeze 1 item for 3 second(s). (Small)
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Rogue Scrapper |
HP: 550
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Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small)
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Scout Trooper |
HP: 750
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Gunpowder: When you sell this, your leftmost Ammo item gains 1 Max Ammo. (Small)
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Eccentric Etherwright |
HP: 750
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Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small)
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Day four
Monster | Skills | Items |
---|---|---|
Boilerroom Brawler |
HP: 500
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Sharpening Stone: When you sell this, your leftmost Weapon gains 6 Damage. (Small)
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Outlands Dervish |
HP: 500
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Bar of Gold: Sells for gold (Small)
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Retiree |
HP: 750
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Spare Change: Sells for gold (Small)
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Bloodreef Raider |
HP: 750
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Bar of Gold: Sells for gold (Small)
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Flame Juggler |
HP: 750
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Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small)
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Techno Virus |
HP: 1,000
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Crypto: At the start of each hour, set this item’s value to a number between 0 and 10. (Small)
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Deadly Crooner |
HP: 1,000
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Medkit: When you sell this, your leftmost Heal item gains 15 Heal. (Small)
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Hydrodude |
HP: 1,400
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Coconut: When you sell this, gain 40 Max Health. (Small)
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Day five
Monster | Skills | Items |
---|---|---|
Preening Duelist |
HP: 700
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Gunpowder: When you sell this, your leftmost Ammo item gains 1 Max Ammo. (Small)
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Sabretooth |
HP: 700
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Pelt: Sells for gold (Small)
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Infernal Envoy |
HP: 1,000
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Restorative Fire Claw: Cooldown 6 seconds Burn 3. This has + Burn equal to the Burn of your other items. Heal 90. (Medium)
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Flame Juggler |
HP: 750
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Cinders: When you sell this, your leftmost Burn item gains +1 Burn. (Small)
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Hakurvian Rocket Trooper |
HP: 1,000
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Eagle Talisman: When you sell this, your leftmost item gains 10 percent Crit Chance. (Small)
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Mod Squad |
HP: 1,300
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Crypto: At the start of each hour, set this item’s value to a number between 0 and 20. (Small)
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Gorgon Noble |
HP: 1,300
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Vial of Blood: When you sell this, gain 1 XP. (Small)
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Day six
Monster | Skills | Items |
---|---|---|
Dire Inglet |
HP: 900
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Pelt: Sells for gold (Small)
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Zookeeper |
HP: 1,000
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Pelt: Sells for gold (Small)
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Dire Mosquito |
HP: 900
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Insect Wing: When you sell this, reduce your leftmost item’s cooldown by 6 percent. (Small)
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Trash Golem |
HP: 1,400
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Junkyard Catapult: Cooldown 6 seconds Ammo Max 1. Deal 50 damage. Burn 8. Poison 6. (Large)
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Foreman |
HP: 1,300
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Scrap: When you sell this, give your leftmost Shield item +12 Shield. (Small)
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Enclave Weeper |
HP: 1,700
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Extract: When you sell this, your leftmost Poison item gains +1 Poison. (Small)
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Loan Shark |
HP: 1,650
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Sharkray: Cooldown 7 seconds Deal 20 damage. When you Haste, this gains 20 damage for the fight. (Medium)
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Infernal |
HP: 2,000
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Cinders: When you sell this, your leftmost Burn item gains +4 Burn. (Small)
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Lich |
HP: 2,750
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Cauldron: Cooldown 4 seconds Burn 4. Poison 2. (Medium)
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Day seven
Monster | Skills | Items |
---|---|---|
Viper Tyrant |
HP: 1,200
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Gland: When you sell this, gain 2 Regeneration. (Small)
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Sergeant Suds |
HP: 1,300
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Dishwasher: Cooldown 8 seconds Haste your tools for 3 second(s). Your weapons gain 40 damage for the fight. (Large)
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Cosmic Roc |
HP: 1,650
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Feather: When you sell this, reduce your items’ cooldowns by 6 percent. (Small)
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Joyful Jack |
HP: 1,650
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Extract: When you sell this, your leftmost Poison item gains +3 Poison. (Small)
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Thug |
HP: 1,650
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Thieves Guild Medallion: When you sell this, gain access to the Thieves Guild. (Small)
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Shock Trooper |
HP: 2,100
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Welding Helmet: Cooldown 3 seconds Shield 12. Burn 2. (Medium)
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Chilly Charles |
HP: 2,100
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Icicle: At the start of each fight, freeze 1 item for 5 second(s). (Small, Freeze)
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Treasure Turtle |
HP: 2,100
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Bag of Jewels: Sells for gold (Small)
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Radiant Corsair |
HP: 3,600
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Grappling Hook: Cooldown 7 seconds Deal 20 damage. Slow 1 item for 4 second(s). (Small)
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Day eight
Monster | Skills | Items |
---|---|---|
Cosmic Roc |
HP: 1,650
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Feather: When you sell this, reduce your items’ cooldowns by 6 percent. (Small)
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Joyful Jack |
HP: 1,650
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Extract: When you sell this, your leftmost Poison item gains +3 Poison. (Small)
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Infernal Frigate |
HP: 2,050
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Trebuchet: Cooldown 8 seconds Deal 100 damage. Burn 16. When you use a Weapon or Haste, charge this 1 second(s). (Large)
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Car Conductor |
HP: 2,050
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Goggles: Cooldown 7 seconds Shield 30. When this gains Haste, give your items +4 percent Crit chance for the fight. (Small)
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Oasis Guardian |
HP: 2,100
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Ouroboros Statue: Cooldown 9 seconds Poison 4. When you Poison, gain +1 Regeneration for the fight. (Medium)
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Dr. Vortex |
HP: 2,500
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Lightning Rod: Cooldown 10 seconds Deal 10 damage. Shield 10. When any player uses an item, this gains 10 damage and 10 shield for the fight. (Large)
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Robo-Bouncer |
HP: 2,500
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Cybersecurity: Cooldown 12 seconds Deal 20 damage for each Weapon you have. This deals triple damage if it is your only friend. (Medium)
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Wandering Shoal |
HP: 2,700
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Electric Eels: When your enemy uses a Weapon, deal 5 damage. When your enemy uses a non-Weapon item, Slow it for 1 second(s). (Large)
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Burninator Bot |
HP: 2,500 | Induction Aegis: Cooldown 4 seconds Shield 20. Burn 3. (Small)
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Day nine
Monster | Skills | Items |
---|---|---|
Oasis Guardian |
HP: 2,100
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Ouroboros Statue: Cooldown 9 seconds Poison 4. When you Poison, gain +1 Regeneration for the fight. (Medium)
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Bloodreef Captain |
HP: 2,050
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Captain’s Wheel: Cooldown 4 seconds Haste adjacent items for 2 second(s). When you use a Vehicle or Large item, charge this 2 second(s). (Medium)
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Elite Duelist |
HP: 2,500
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Revolver: Cooldown 3 seconds Ammo Max 6. Crit Chance 20 percent. Deal 20 damage. When you Crit, reload 2 Ammo. (Small)
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Ferros Khan |
HP: 2,600
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Shadowed Cloak: When you use the item to the right of this, Haste it for 3 second(s). If it is a weapon, it also gains +7 damage for the fight. (Medium)
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Roaming Isle |
HP: 3,300
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Tropical Island: When you Slow, gain 2 Regeneration for the fight. At the start of each hour, get a Coconut or Citrus. (Large)
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Weapons Platform |
HP: 3,000
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Cog: Cooldown 4 seconds Haste an adjacent item for 2 second(s). (Small)
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Enclave Revenant |
HP: 3,600
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Soul Ring: Cooldown 8 seconds Poison equal to your Regeneration. You have +2 Regeneration. (Small)
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Death Knight Reaper |
HP: 4,200
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Sapphire: Cooldown 8 seconds Freeze 1 item for 4 second(s). Increase your other items’ Freeze by 1 second(s). (Small)
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Day ten
Monster | Skills | Items |
---|---|---|
Hulking Experiment |
HP: 2,800
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Athanor: Cooldown 5 seconds Burn 6. Poison 3. Reload your Potions. (Large)
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Boss Harrow |
HP: 2,750
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Weakpoint Detector: Cooldown 6 seconds Your weapons gain 9 damage for the fight. When you slow, charge this 2 second(s). (Medium)
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Master Alchemist |
HP: 2,500
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Mortar & Pestle: Cooldown 8 seconds Give your Lifesteal Weapons +10 damage for the fight. The weapon on the right has Lifesteal. (Medium)
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Trash Titan |
HP: 3,300
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Venom: When you use an adjacent weapon, poison 1. (Small)
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Property Baron |
HP: 3,200
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Skyscraper: Cooldown 6 seconds Deal damage equal to 3 times the value of your items. This has double value in combat. If you have 4 or fewer items in play, this has +1 Multicast. (Large)
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Volkas Enforcer |
HP: 3,500
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Cryosphere: Cooldown 10 seconds Freeze all items other than The Core for 2 second(s). (Medium)
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Frost Street Champion |
HP: 3,600
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Iceberg: When your enemy uses an item, Freeze it for 1 second(s). (Large)
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Void Golem |
HP: 3,600
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Singularity: Cooldown 9 seconds Destroy a small enemy item for the fight. (Small)
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Veteran Octopus |
HP: 4,200
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Tiny Cutlass: Cooldown 5 seconds Multicast 2. Deal 24 damage. This deals double Crit damage. (Small)
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Awakened District |
HP: 7,000
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Landscraper: Cooldown 6 seconds Shield equal to this item’s value. At the start of each hour, this gains 1 value. When you use another item, charge this 3 second(s). (Large)
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Lord Arken |
HP: 6,000
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Thrusters: Cooldown 6 seconds Burn both players 4. Adjacent items have their cooldowns reduced by 12 percent. (Small)
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Void Colossus |
HP: 6,000
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Ruby: Cooldown 10 seconds Burn 6. Increase your other items’ Burn by 2. (Small)
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Lord of the Wastes |
HP: 5,500
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Shoe Blade: Cooldown 6 seconds Crit Chance 50 percent. Deal 40 damage. (Small)
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Event specials
Monster | Skills | Items |
---|---|---|
Sparring Partner |
HP: 1,000
|
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Mr. Moo |
HP: 2,500
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Incendiary Rounds: When you use an adjacent item, Burn 2. Adjacent items have +1 ammo. (Small)
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Bounty Hunter |
HP: 2,000
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Revolver: Cooldown 3 seconds Ammo Max 6. Crit Chance 20 percent. Deal 20 damage. When you Crit, reload 2 Ammo. (Small)
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