The Faith-Leap Trial in Baldur’s Gate 3 during the Gauntlet of Shar is especially challenging because to complete it, you have to travel along an invisible pathway.
At the end of the invisible pathway is the Umbral Gem. It isn’t so scary if you know a few tricks, so read on to learn how to complete the Faith-Leap Trial in BG3.
How to complete the Faith-Leap Trial in Baldur’s Gate 3
To solve the Faith-Leap Trial in BG3, you must focus on the path between the door to the room and the Ancient Alter. One misstep is all it takes to accidentally die.
Finding the correct path is one thing, but there are also a few things you need to do before even entering the Trial itself.
- First, ungroup one of your characters from your party, as you’ll only take one character into the Trial.
- If you aren’t sure how to do this, all you need to do is right-click on your chosen character’s profile on the left side of the screen and select the option “Ungroup.”
- Once you’ve done this, ensure your health bar is full and enter the Faith-Leap Trial.
If you are okay with saving the game multiple times to continue the story without consequence, make sure to do that every inch close you get to the Umbral Gem.
Step One: Ancient Altar Choice
The first thing you’ll see upon entering the Faith-Leap Trial is an Ancient Alter. When you interact with it you’re given three choices:
- Spill some of your blood in the bowl.
- Meet the statue’s gaze.
- Leave.
Choose the first option, spilling your blood, which means you take on a Bleeding effect for a short while. Then, head down the steps to your left and run toward the statue on that left platform.
Now, I know it looks like you will fall to your death, but you won’t. As you approach the statue, you receive the effect Blindness. I hit save right about here, and you ought to do the same.
As you successfully find each step, make a separate save. That way, if you mess up, you can quickly reload from that point and avoid any little missteps.
Step Two: Finding a safe path
The next part of the Faith-Leap Trial requires you to take a slightly diagonal route from the left platform to the center platform. Step into the darkness from the top left-hand corner of the platform.
Once in the darkness, move diagonally towards the middle platform, stopping when you reach the halfway point between the two.
From here, move a few paces horizontally across the room until you’re in line with the edge of the middle platform.
All you need to do now is walk straight to the corner of the middle platform, where you’ll find temporary safety.
You now need to make your way from the middle platform to the area at the back of the room, where you’ll see a glowing orb in front of a seated statue. This is the last leg of the journey.
While standing at the top right corner of the middle platform, head forward until you’re roughly two-thirds of the way across the expanse and stop.
Now, you may be wondering why we’ve stopped here, and that’s a good question. We’re stopping here because it’s close enough to use “Jump” and safely land on the platform in the back room. If you find that your jump can’t quite reach, inch forward. Take baby steps until you can “Jump.”
At the back platform, you can take the glowing ball, which turns out to be the Umbral Gem, and interact with the disc in front of the statue. This is an Umbral Transporter that takes you back to the starting point in front of the Ancient Altar.
Given this is Baldur’s Gate 3, a game where almost anything is possible (even polyamorous relationships), there may be another safe path that can take you across the platforms to collect the Umbral Gem. However, this is the best path to take for the Faith-Leap trial.
You may find this challenge extremely difficult if your brightness settings are low because the platforms are practically shrouded in darkness. By going into the Lighting settings under the Video tab, you can adjust the settings until you find what works for you.
Tips and tricks: Cheat code spells to help you beat the Faith-Leap Trial in BG3
One underrated spell you can use in the Faith-Leap trial is a level three spell called Daylight. It can illuminate the room and even show you the path you need to take. However, it’s only available to Clerics, Druids, Paladins, Rangers, and Sorcerers.
If you’re a Draconic Sorcerer, you can also use the Fly spell and soar to the front of the middle platform’s statue and then to the very back of the room. This is a level 11 spell, though, so you may not have access to it at this point in your playthrough.
Finally, if you’re a Bard, Sorcerer, Warlock, or Wizard, you can use the level four spell Dimension Door to teleport yourself across the room. With that, you’ve beaten the Faith-Leap Trial in Baldur’s Gate 3 and can continue your adventures in the Gauntlet of Shar.