Elden Ring Neightreign is a unique take on the Soulslike formula, providing players with a roguelike experience that has you play as one of 18 characters in teams of three, trying to take down various bosses, all while scouring for levels and loot.
When you complete a playthrough, you are rewarded with currency for a shop that didn’t exist yet in the build we were playing on and equipable items known as Ruins, which you can equip to characters to give them additional buffs, items, or abilities. Outside of Relics, though, we were puzzled about what players could work toward as it wasn’t explained.
Thankfully, Nightreign’s director, Junya Ishizaki, was on hand during a press round table to give us more details on what players could expect to unlock for their hard-earned matches.

“The main flow of the game is created in this objective to defeat the Night Lord at the end of each night and eventually defeat all Night Lords in the game,” Ishizaki told Dot. He continued explaining how he hopes players enjoy discovering “cosmetics, these new characters, and, of course, the Relic System.” Ishizaki didn’t detail if characters would be unlockable and what cosmetics would be available on day one.
When pressed for more details on end-game content, Ishizaki didn’t reveal much but said he hoped players would want to use what they did earn to “experiment with a brand new character, to change their play style, how they encounter their favorite bosses, or if they might want to change up their equipped Relics entirely.”
It feels like currently, after you defeat all the bosses and try all the characters out, the team at FromSoftware wants players to keep experimenting and playing to unlock new Relics and items to become more powerful, having them create their own challenges.
While that sounds suitable for a hardcore Soulslike player, we worry that the game might become stale and repetitive for most casual players after a few attempts or if they only want to use one character. Therefore, keeping the player base engaged in the long run with the current offerings being discussed feels off.
As Ishizaki puts it, he hopes fans will “figure out new combinations and synergies to create a more powerful build ” and that, by doing so, they will “provide a more rewarding experience on successive playthroughs.”