| The end is just the beginning |
Ensure the Wanderers’ survival during the Whiteout. |
| Bonfire |
Don’t let Civil War spread over five or more districts. |
| Settler |
Set up three colonies. |
| Firm, But Civil |
No deaths caused by Civil War during the whole game. |
| The Ambitions of New London |
Complete the Story on any difficulty. |
| No lesser evil |
Ensure Wanderers’ survival while saving the seals and not expelling the elders. |
| Bring it on! |
Finish Deafeat the Frost or embrace the Frost before the whiteout. |
| Adapted to Weather |
Have Disease Absent and Cold Absent for 20 weeks, when there is at least -100 Celsius degrees. |
| We are not the same |
Meet all factions in Utopia Builder mode. |
| Ambitious |
Complete all Ambitions in Utopia Builder mode. |
| Another day in paradise |
Complete a playthrough in Utopia Builder mode. |
| Chancellor of the Exchequer |
Have at least 50 income of heatstamps. |
| Visionary |
Research 60 different ideas under 600 weeks. |
| Quiet Backwater |
Have no problems higher than Minor in a colony for 300 weeks. |
| Primus inter pares |
Never be in danger of losing your position due to low Trust or high Tension. |
| Consistency |
Never research a building or pass a law of the opposite affinity to the one you already have. |
| I love democracy |
Have no votes against Captain’s Authority policy. |
| Checks and balances |
Complete the Story without passing any Rule laws on at least Captain difficulty. |
| There is no final design |
Change a policy to another one, and then pass the previous one again. |
| To each according to his needs |
Have at least 20K heatstamps and over 200K Goods stockpile. |
| …and fill the earth |
Reach over 50,000 population outside of your main city. |
| FrostCity |
Have at least five different area effects applied to the district. |
| Green Power |
Fulfill at least 300 Heat demand using Steam and have absent Squalor. |
| Isolationist |
Complete a playthrough without gathering any resources from the frostland or the colonies. |
| Lawmaker |
Pass at least 20 new laws in a single playthrough. |
| Likeable |
Never have relations worse than Sceptical with any community or faction. |
| Megalopolis |
Reach over 60,000 population in your main city. |
| Idle hands are the devil’s playthings |
Have at least 90 percent of the population be active workers in your city. |
| Mixed signals |
Have rallies and protests in the City at the same time. |
| The Temptations of New London |
Complete the Story on at least Steward difficulty. |
| The Demons of New London |
Complete the Story on Captain difficulty. |
| Not on my watch |
Complete a playthrough without any avoidable deaths. |
| Law and Order |
Have Crime and Tension Absent in the City with at least 30K population. |
| New Oxbridge |
Double starting Research speed. |
| Paradise City |
Have all problems absent for 50 weeks in the City with at least 15K population. |
| Urban Planner |
Have 10 districts affected by hubs. |
| Pork Barrel |
Fulfill at least one promise to five different communities and factions in one playthrough. |
| Can’t stop progress |
Have Squalor Absent despite having at least 1,000 Material Demand. |
| Revered Leader |
Have “Devoted” relations with all communities and factions. |
| Steward Little |
Have negative relations with all communities and factions. |
| People person |
Have maximum trust. |
| No-brainer |
Have 100 percent of delegates vote in favour of any law. |
| Anger management |
Don’t let the Fervour of any faction reach maximum level in a playthrough. |
| Coredigger |
Salvage all cores deposits in Winterhome before toxic gases engulf the city. |
| Don’t starve |
Have no hunger during whole duration of the Whiteout in New London. |
| Thank you for your feedback |
Disregard community requests five times in one playthrough. |
| Moving out |
Have the banished faction leave New London of their own accord. |
| Peacemaker |
End the civil war through the Path of Reconciliation. |
| Plumber |
Clog all gas sources before the rise of toxicity on at least Steward difficulty. |
| Power Overwhelming 2.0 |
Have twice as much heat abundance as heat demand. |
| Sneak a Peek |
See 10 different situations near a district hub. |