League of Legends’ next update, Patch 14.7, is hitting live servers in the very near future, and we’re already expecting it to be one of the biggest patches of the 2024 season.
This April bumper update has a long-awaited headliner in the Skarner rework, of course, but there are plenty of major things coming alongside the Crystal Vanguard’s new and improved look, including huge Enchanter changes, a fairly controversial LP swap, and the latest and greatest April Fools’ cosmetics.
On top of that, more than a dozen League champions are getting buffs and nerfs and Statikk Shiv is getting hit again for good measure.
Here’s everything about League’s Patch 14.7 update.
When will League Patch 14.7 go live?
League of Legends Patch 14.7 will arrive on Wednesday, April 3, according to the official patch schedule. Typically, Riot will release extensive details of the patch a week prior to its release, with the extended patch preview for Patch 14.7 then expected in late March and the official patch notes expected sometime in early April.
What’s new in League Patch 14.7?
Skarner steals the show
The biggest single champion update coming in League Patch 14.7 is the Skarner rework. This complete visual and graphic update has been teased by Riot since 2022, and finally, the extensive gameplay change will hit live servers with the arrival of the next patch. Skarner’s rework was originally voted upon by League fans in a poll released by Riot over two years ago, and soon, the community will finally see those results come to life.
Skarner’s rework is sure to make him a more mobile and more menacing CC-focused tank, as almost all of his abilities have been either completely overhauled or enhanced from their previous versions.
Enchanter supports continue to get tweaked
Following up on trends that began with Patch 14.5 and Patch 14.6, Riot is continuing to scale back damage on Enchanter supports by nerfing their most potent DPS spells and buffing utility abilities and heals. The League devs would like champions like Karma, Nami, and Sona to be supports first and damage threats second, and more changes to those champs (and the entire role as a whole) are coming in Patch 14.7.
LP changes could make ranked climbing harder
A systematic change in Patch 14.7 will make it more difficult to get your rank back after facing a demotion on the ladder. When you drop a rank, you’ll be set back to a mark of 50 LP instead of the usual mark of 75. This means it will take at least three League matches to get back to your previous rank instead of the original two before.
Despite Riot’s belief that demotions have been “too forgiving,” players have responded negatively to this change, with some going as far as calling it “actual garbage.”
April Fools 2024 skin line is super silly
League Patch 14.7 will coincide with the yearly April Fools’ event, which, of course, is celebrated with new April Fools skins. Each year for April Fools, Riot adds new skins to the game that are all extremely silly, goofy, or weird by nature. From the Pajama Cosplayers of 2020 to the Battle Bunnies of 2022, every years’ April Fools skins have been very lighthearted, and this year’s additions are no exception.
With Patch 14.7, players can expect fun little one-off skins for Ornn, Twitch, Rammus, Cho’gath, and Zac—each of whom are lesser-played champions with a shorter lineup of skins than most other characters on the League roster.
Here are all the April Fools 2024 skins coming this patch:
- Choo-Choo Ornn
- Durian Defender Rammus
- Toy Terror Cho’gath
- Cheddar Chief Twitch
- Zesty Dip Zac
These skins will go live during the Patch 14.7 cycle.
League Patch 14.7 patch notes
Champions
Galio
- Passive ability power ratio increased from 40 percent to 45 percent.
- W base damage resistance increased from 20-40 percent to 25-45 percent.
- E base damage increased from 75-235 to 90-250.
Karma
- R plus E secondary shield increased from 30 percent of E+R to 90 percent of R. This equates to a 22 percent buff.
- Single target shield and movement speed percentage remain unchanged.
- W root duration increased from 1.4-2 to 1.6-2.
Kayn
- Q bonus attack damage ratio increased from 0.8 to 0.85. This only affects Kayn’s base and Assassin’s form. It does not affect his Darkin form once transformed.
Lux
- Passive ability power ratio increased from 25 percent to 30 percent.
- Q ability power increased from 60 percent to 65 percent.
Nasus
- P lifesteal increased from 11/16/21 percent to 12/18/24 percent.
- Q base damage increased from 30-110 to 40-120.
Olaf
- [NEW] Q monster damage between 5-25.
- W duration increased from four to five seconds, mana cost increased from 30 to 50.
- E cooldown refund increased from one second to one second and two seconds for monsters.
- R mana cost increased from zero to 100.
Smolder
- Armor increased from 24 to 26.
- Q’s critical strike ratio increased from 30 percent to 50 percent.
Sylas
- Q minion and monster damage increased from 40 percent to 40 percent for minions and 70 percent for monsters.
Fiora
- Base attack damage reduced from 68 to 65.
Rek’sai
- Passive minion modifier reduced from 50 percent to 20 percent.
- Passive healing was reduced from 12-20 percent (linear scaling) to 10-20 percent (linear scaling).
Rell
- All monster modifiers removed.
- Magic resistance increased from 30 plus 1.85 to 30 plus 2.05.
Volibear
- Q critically strikes for total Attack Damage instead of total Ability Damage.
- R Cooldown increased from 140-100 to 160-110.
Camille
- Q movement speed increased from 30-40 percent to 30-50 percent, cooldown reduced from 9-6 seconds to 9-5 seconds.
- W outer cone damage increased from 5-7 percent of her maximum health to 6-8 percent of her maximum health.
- E damage was reduced from 80-200 to 60-180.
- Bloodsong nerfed (core item for Camille).
Nami
- W damage adjusted from 60-220 plus 55 percent to 60-200 plus 50 percent, heal increased from 55-135 plus 25 percent to 55-155 plus 40 percent, bounce ratio adjusted (to buff) from 15 percent plus 7.5 percent of the ability power percent to -10 percent plus 10 percent of the ability power percent.
- E damage reduced from 20-80 to 20-60.
Nunu
- Receiving adjustments via items.
Sona
- Q plus passive damage amplifier increased from 40 percent to 50 percent, aura ability power ratio reduced from two to one.
- W heal and ability power ratio increased from 0.15 to 0.3.
- E ally movement speed increased from 10-14 percent to 10-18 percent.
Items
Bloodsong
- Spellblade’s base attack damage ratio was reduced from 150 to 100 percent.
Imperial Mandate
- Current health damage was reduced from 12 percent health damage to 10 percent.
Statikk Shiv
- Price increased from 2,700 to 2,900.
Za’Zak’s Realmspike
- Void Explosion damage reduced from 20 plus 20 percent of the ability power plus four percent of the target’s maximum health to 10 plus 20 percent of the ability power plus three percent of the target’s maximum Health.
- Cooldown increased from 8/7/6 to 10 (no more scaling).
Runes
Systems
General
Bugfixes
Skins
Choo-Choo Ornn
Durian Defender Rammus
Toy Terror Cho’gath
Cheddar Chief Twitch
Zesty Dip Zac
Update March 26, 12:24am CT: Added all tentative buffs, nerfs, and changes.
Update March 24, 7:04pm CT: Added new skins.
This article is being updated through the League patch cycle.