LoL Patch 14.19 patch notes

While the 2024 World Championship is about to commence, the show must go on for League of Legends. It’s out with the Worlds patch and in with one of the larger game updates this season, Patch 14.19.

Patch 14.19 will see a massive system update. These types of updates happen occasionally; in this instance, Riot wants to weaken Legendary items as they look to target snowballing and late-game combat pacing. As for champions, K’Sante is once again the center of attention. In 14.19, he’ll receive large updates as Riot wants to improve the “playing-against experience.”

Lethal Tempo will also return to League of Legends with a few tweaks. Out goes the late-game attack speed and in comes extra on-hit damage.

Here’s everything about the League Patch 14.19 update.

When will LoL Patch 14.19 go live?

League Patch 14.19 will go live on Wednesday, Sept. 25, according to the official League of Legends patch schedule. Here are the key release times for Patch 14.19:

  • 1pm CT (NA)
  • 3am KST (Korea)
  • 6pm GMT (EU West)
  • 8pm CET (EU North East)

On the day of the update, please plan accordingly and expect several hours of downtime. As always, matchmaking will be turned off across all League queues three hours before the update.

What’s in LoL Patch 14.19?

Riot cracks down on Legendary items in ‘huge system nerf’

Zeri splash art for League of Legends.
How will these changes impact LoL? Image via Riot Games

Riot confirmed Legendary items are getting a pretty substantial nerf in LoL Patch 14.19, with all Legendaries receiving between a five and twelve percent nerf. This is to slow down snowballing and late-game combat pacing. Additionally, movement speed, ability haste, and damage output will be reduced on classes and subclasses that don’t need to be great in those departments, while keeping them on the classes that do.

You can now preorder buy Legendaries

Several LoL items appear in the shop front during a match.
Preorder your favorite LoL items today. Image via Riot Games

Coming to Patch 14.19, players can now partially buy Legendary items before even setting foot on the Summoner’s Rift. If you know what you’re going to be playing (for example, ADCs with similar builds), you can pre-build that Legendary item ahead of time with a simple button click.

Players will receive an on-screen reminder when they can purchase the Legendary in the game, and also inform you if you don’t have items. This will be specifically helpful for newer players who can lag behind the rest of the field due to a lack of understanding of items and when you should be buying them.

Ultimate Spellbook returns to LoL

Four champion Ultimates to choose from in LoL's Ultimate Spellbook
Ultimate Spellbook is back and better than ever. Image via Riot Games

Ultimate Spellbook was announced as a returning mode for Worlds 2024 season, and the mode returns in Patch 14.19 with some changes that should make it an improvement from the previous version. Ultimates will not only be available to players at the start of the game, they will now be offered throughout. Therefore, if you don’t like the ultimates you were given, don’t worry! You’ll have the chance to earn a new one. During the game, Riot will also be tempting players with offers of gold and stat bonuses to pry them away from the perfect ultimate.

Along with those changes, more Ulternate Summoners have been added to the mode!

  • Aurora
  • Smolder
  • Hwei
  • Ziggs
  • Leona
  • Nautilus
  • Ornn
  • Nami
  • Kennen
  • Milio
  • Zhilean

LoL Patch 14.19 patch notes

K'Sante's base splash art in League of Legends
K’Sante yet again the center of a Riot Games patch. Image via Riot Games

Here are the official notes for League of Legends Patch 14.19.

Champions

Elise

  • Q’s target gets revealed for a short duration while Elise gets to them.
  • E now reveals stealthed units and shares its duration with stun duration.
  • You can now Flash during the E cast to redirect Cocoon.
  • E Rappel buff is now always applied after descending.
  • After one second in the air, Elise can recast E or target the ground to immediately drop back at her location.
  • Ultimate cooldown changed from four to three.

K’Sante

  • Base stats: Attack range decreased from 175 to 150.
  • Base stats: Damage changed from 5-20 (+1/1.33/1.66/2 percent target’s maximum health) to 20 (+1-2 percent of target’s maximum health).
  • New P: K’Sante’s attacks abilities, and passive to deal an additional one percent (+1 percent per 100 bonus resists) of the target’s maximum health as physical damage while All Out.
  • P no longer deals true damage while All Out.
  • P no longer does increased damage while All Out.
  • P no longer grants 25 attack range against marked targets.
  • Q mana cost changed from 28/26/24/22/20 to 20.
  • Q damage increased from 30/55/80/105/130 (+40 percent AD) (+30 percent bonus resistances) to 70/100/130/160/190 (+35 percent bonus resistances).
  • Q cooldown changed from 3.5-1.75s (from 0-250 bonus resistances) to 3.5-2 (from 0-120 bonus resistances).
  • Q All Out cooldown modifier changed from one second reduction with a 1.33 second minimum to 33 percent.
  • Q cast time changed from 0.45-0.25 (from 0-1600 bonus health) to 0.45 seconds-0.35 seconds (from 0-120 bonus resistances).
  • Q no longer has reduced cast time while All Out.
  • Q once again slows enemies hit while All Out.
  • Q width decreased from 150 to 100.
  • Removed 100 unit circle hitbox around K’Sante for Q1.
  • Q no longer resets upon casting R.
  • W damage altered from 20/40/60/80/100 (+50 percent AD) (+85 percent bonus resistances) (+6/7/8/9/10 percent target’s maximum health) to 40/60/80/100/120 (+8 percent (+2 percent per 100 bonus resistances) target’s maximum health).
  • W now does a maximum of 180/260/340/420/500 damage against monsters.
  • W cooldown decreased from 24/22/20/18/16 to 14/13/12/11/10.
  • W minimum cast time decreased from 0.75 to 0.4.
  • W maximum cast time decreased from 1.5 to one.
  • W will now go partial distance if not fully charged.
  • W stun duration altered from 1.25 to 0.5-1.5 (based on charge duration).
  • K’Sante can no longer change his direction after casting W.
  • W now deals an additional 0-110 percent of its damage as true damage (based on charge time) while in All Out.
  • W All Out damage reduction increased from 60 percent to 75 percent.
  • W now longer charges more quickly in All Out.
  • E cooldown decreased from 10.5/10/9.5/8/8.5 to 10/9.5/9/8.5/8.
  • E now has a 50 percent reduced cooldown while All Out.
  • E no longer grants increased range while All Out.
  • E no longer resets K’Sante’s basic attack.
  • E no longer goes over walls while All Out.
  • E dash speed decreased from 900 to 500 (+ movement speed).
  • E All Out dash speed increased from 900 to 950 (+ movement speed).
  • E All Out dash speed to ally increased from 1100 (+ movement speed) to 1400 (+ movement speed).
  • R damage altered from 70/110/150 (+65 percent AP) magic damage to  80/115/150 physical damage.
  • R follow up damage altered from 70/110/150 (65 percent AP) magic damage to 80/115/150 (+5 percent bonus health) physical damage.
  • R duration decreased from 20 to 15.
  • R attack speed increased from 25/35/45 percent to 40/60/80 percent.
  • R now grants 50 percent bonus armor penetration.
  • R now grants 20 percent omnivamp.
  • R no longer grants attack damage based on bonus resistances.
  • R no longer grants healing equal to 10/15/20 percent damage dealt to champions.
  • R can no longer be reactivated to end early.
  • R will now properly reduce bonus resistances from Jak’Sho the Protean.

Tristana

  • Base stats: attack range increased from 525 to 550.
  • Base stats: attack damage increased from 59 to 60
  • Base stats: attack damage growth decreased from 3.7 to 2.5
  • Base stats: health regen growth decreased from 0.65 to 0.5
  • Base stats: armor growth decreased from 4.5 to four.
  • Base stats: attack speed ratio increased from 0.679 to 0.694
  • P bonus range decreased from 0-136 to 0-125.
  • Q attack speed increased from 50/65/80/95/110 percent to 60/75/90/105/120 percent.
  • W slow decreased from 60 percent to 40 percent.
  • W slow duration altered from 1/1.5/2/2.5/3 to two.
  • W damage decreased from  95/145/195/245/295 (+50 percent AP) to 70/105/140/175/210 (+75 percent Bonus AD) (+50 percent AP).
  • E passive explosion damage decreased from 55/80/105/130/155 45/60/75/90/105.
  • E active damage changed from 70/80/90/100/110 (+50/75/100/125/150 percent Bonus AD) (+50 percent AP) to 60/70/80/90/100 (+100/110/120/130/140 percent Bonus AD) (+50 percent AP).
  • New: R stun duration 0.4/0.55/0.7.
  • R cooldown decreased from 120/110/100 to 100.

Vladimir

  • W healing is now 60 percent effective against minions.
  • Updated W tooltip to clarify that healing is not mitigated by target resistances.

This article will be updated throughout the League patch cycle.


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