TFT Patch 14.18 patch notes – All early PBE changes so far

Riot Games is dropping a huge Teamfight Tactics Set 12 update through Patch 14.18, featuring numerous reworks from traits and champions to Augments. Here’s what we know so far.

Big changes are coming to TFT Set 12 through Patch 14.18. Game design director Stephen “Mortdog” Mortimer has been dropping teasers for the update through Twitter/X, including a quality-of-life change that will alter the three-star animation time from a few seconds to immediately. Players can also expect an automatic Magnetic Remover on the bench and four-star versions of champions for high-rollers who collect all 27 copies. And the Golden Frying Pan drops through Patch 14.18.

Patch 14.18 is scheduled to go live on Sept. 11. All early data-mined PBE adjustments are subject to change. I will provide an update to the early notes throughout the week leading up to the official launch and after Mortdog’s Patch Rundown.

Patch 14.18 TFT Set 12 trait changes

TFT Veigar Set 12 skin
Be ready for trait reworks in TFT Set 12. Image via Riot Games

Several TFT Set 12 traits are getting reworked through Patch 14.18. Some reworks only apply to a breakpoint while others affect the whole trait. Here are all the Set 12 trait changes through Patch 14.18.

Honeymancer trait

The Honeymancer trait in TFT Set 12 was always meant to be a Reroll comp, according to Mortdog. A rework in Patch 14.18 will change the bee baseline to five, with three bees being passed on when a unit perishes.

Rework—Honeymancer units gain five bees, dealing damage every three seconds. Damage from each bee is based on damage a Honeymancer unit deals and takes at each breakpoint, with bees dealing damage twice as often with a seven-piece Honeymancer comp.

  • Three: Six percent of damage dealt and two percent of damage taken
  • Five: Eight percent of damage dealt and four percent of damage taken
  • Seven: 12 percent of damage dealt and six percent of damage taken. Bees deal damage twice as often

Faerie trait

Balance has been applied to the Faerie trait through Patch 14.18, adjusting the breakpoints from 2/4/6/9 to 3/5/7/9. Changes were designed to “open up the Faerie line to be something with options at every breakpoint, said Mortdog.

  • Three: Gain 200 health and gain a Queen’s Crown that grants 30 percent damage amplification
  • Five: Gain 400 health and gain Queenguard’s armor
  • Seven: Gain 600 health and gain a second Queen’s Crown that grants 55 percent damage amplification
  • Nine: Gain 900 health. The Queen’s Crowns grant 75 percent damage amplification and all items become Radiant items.

Mage trait

The Mage trait through Patch 14.18 will receive a Prismatic breakpoint of 10, replacing nine Mage. New items like the Golden Frying Pan increase the odds of players hitting Prismatic breakpoints through verticle traits, according to Mortdog.

  • Breakpoint of 10: Mage units modified total ability power is 140 percent and Mage units cast more frequently. The maximum mana of all Mage units is set to 20.

Scholar trait

The Scholar trait is getting a rework through Patch 14.18 that adds ability power at each breakpoint. Mana gained per attack was reduced at the breakpoints of four and six.

  • Two: Three mana per attack and 10 ability power
  • Four: Five mana per attack and 20 ability power
  • Six: 10 mana per attack, 35 ability power, and abilities heal an ally for 20 percent of damage dealt.

Other Patch 14.18 trait balance changes

TFT Set 12 trait TFT 14.18 Patch note changes
Arcana Xerath True damage reduced from 3/5/6/9 to 2/4/6/9 percent
Chrono Freeze time for four seconds added to the breakpoint of six.
Rework—All Chrono units at the breakpoint of six gain 80 ability power and 40 percent attack speed.
Hunter New—40 percent attack speed added to the breakpoint of six.
Attack damage reduced at breakpoint of six to 70 percent and 110 percent after takedown.
Shapeshifter Health was reduced from 35 to 30 percent at the breakpoint of eight.
Breakpoint of eight New—Heal three percent health every two seconds
Warrior Omnivamp adjusted from 10/20/30 to 10/18/30 percent
Damage amplification adjusted from 10/20/30 to 10/18/30 percent
New—15 percent durability added at breakpoint of six
Witchcraft New—Breakpoint of four changed to “and enemies turn green, taking three percent of their maximum health as magic damage per second.

Patch 14.18 TFT Set 12 champion changes

Nomsy skin for TFT Set 12
Multiple TFT Set 12 champions are getting reworked through Patch 14.18. Image via Riot Games

Much like TFT Set 12 traits, several Magic n’ Mayhem champions are receiving major reworks through Patch 14.18.

One-cost TFT Set 12 champion balance changes

TFT Set 12 one-cost champion Patch 14.18 balance changes
Ashe Rework—For the rest of combat, fire an additional arrow at a nearby enemy that deals 20 percent (AD plus AP) physical damage. This effect stacks.
Mana changed from 30/80 to 50/100
Jax Bonus magic damage adjusted from 16/36/81 to 16/33/63
Nomsy Rework—Sneeze fire at the target, dealing 360 (AD plus AP) physical damage. 50 percent of overkill damage is redirected to the closest two targets.
Dragon Upgrade—Deal 476 (AD plus AP) physical damage instead and overkill damage hits four of the closest targets.

Two-cost TFT Set 12 balance changes

TFT Set 12 two-cost champion Patch 14.18 balance changes
Ahri Passive ability removed – return orb damage removed.
Orb damage increased from 135/200/310 to 220/330/495.
New—Launch NaN firefoxes at enemies near the target, with each dealing 15/25/35 true damage. Gain an additional foxfire this combat.
Akali Total dash physical damage increased from 206 to 215
Total attack physical damage increased from 156 to 161
Cassiopeia Rework—Empower the next three attacks to deal 135/200/300 magic damage.
Mana changed from 0/50 to 0/30
Attack speed reduced from 0.80 to 0.75
Kassadin Spell damage adjusted from 110/165/265 to 110/165/245
Kog’Maw Three-star physical damage reduced from 359 to 347
Nilah Three-star physical damage reduced from 428 to 405
Rumble Three-star magic damage reduced from 515 to 495
Shyvana Aura magic damage buffed from 58/84/136 to 68/104/161
Dragon Upgrade Rework—Double the size of the aura and it deals 30 percent more damage.
Syndra Rift damage adjusted from 215/325/500 to 220/330/495
15 cast damage buffed from 105/155/240 to 110/165/245
Tristana Total physical damage increased from 336 to 349
Zilean Bomb damage nerfed at three-star from 420 to 405
Magic damage to target at three-star nerfed from 420 to 405
Adjacent enemy damage at three-star nerfed from 350 to 340

Three-cost TFT Set 12 balance changes

TFT Set 12 three-cost champion Patch 14.18 balance changes
Ezreal Rework—Blast fired in wide line through current target dealing 222/333/506 (AD plus AP) physical damage to enemies hit, reduced by 25 percent for each enemy the blast passes through. The first enemy hit takes 150/225/335 magic damage. If an enemy is adjacent, blink to safety before firing.
Jinx Rework—Gain 125 percent decaying attack speed for four seconds. During that duration, attackers fire rockets that deal 66/99/149 (AD plus AP) physical damage and ignore 50 percent armor.
Mordekaiser Shield buffed from 210/250/300 to 300/350/400
Rework—Gain ability power changed to gain 12 percent damage amplification for the rest of combat.
Wukong Rework—Passive changed to combat start: Gain 40 armor and magic resistance. Lose one of each every second.
Armor and magic resistance reduced from 55 to 50

Four-cost TFT Set 12 balance changes

TFT Set 12 four-cost champion Patch 14.18 balance changes
Varus Rework—Fire supernova at a cluster of enemies within five Hexes that deal physical damage to the target and adjacent enemies. The Supernova explodes into a cluster of fireballs dealing physical damage to all other enemies within three Hexes.

Patch 14.18 TFT Set 12 Augment changes

TFT Norra and Yuumi
Holy reworks. Image via Riot Games

A majority of balance changes from Patch 14.18 were applied to Gold tier Augments, featuring several reworks.

Gold tier Augment changes

  • Arcane Conduit: Rework—Arcana champions deal 10 percent bonus damage. If the units start combat damage holding two items, they gain a recommended third completed item. Gain a Hecarim and an Ahri.
  • Draconic Mastery: Rework—Dragons gain 10 percent health and 18 percent attack speed. After Dragon units hit 60 champion takedowns, gain a Smolder. Gain a Nomsy and a Shyvana.
  • Flexible: Every two Stages changed to “at the start of every Stage to gain a random Emblem.” Team health for each Emblem increased from 10 to 40 health.
  • Frosty Frontline: Rework—Gain one peaceable Frost Wolf equipped with Protector’s Vow. The Wolf gains 40 percent attack speed and 300 health per Frost tier.
  • High Horsepower: Bonus damage reduced from 275 to 240 percent
  • Spider Queen: Poison damage reduced from 130 to 100 percent
  • Spider Queen: Duration of poison damage changed from three to four seconds
  • Sweet Tooth: Health increased from 100 to 150
  • Sweet Tooth Plus: Health increased from 100 to 150
  • Witchy Wallop: Original damage reduced from 85 to 80 percent

Prismatic tier Augment changes

  • At What Cost: Added “gain eight XP.”
  • What the Forge: Added “gain one Artifact Anvil.”

The official TFT Patch 14.18 notes will drop on Sept. 10, with the update going live on Sept. 11.


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