TFT Patch 14.19 patch notes – a Dawn of Heroes Revival

Listen up, longtime Teamfight Tactics fans: The time is coming to relive another old-time favorite set from the game with a special mode. And in the main game, lots of balance changes and a new pass.

Following up on the announcement we reported earlier this month, Riot is bringing Dawn of Heroes back with a Revival, and we finally have more details. Set 5.5 is the second Revival in TFT—Set 3.5, Galaxies, made its way back in January 2024 with some changes from the original format.

The Dawn of Heroes Revival starts on Sept. 25 at 6:30pm CT and lasts until Nov. 4, also at 6:30pm CT. As a new special mode, it has its own Revival Ranked Ladder as well.

Just half an hour later, at 7pm CT on Sep. 25, the Magic N’ Mayhem Chapter Two Pass goes live. The new, exclusive rewards from the regular pass and the Pass+ include an Arena, five Little Legends, and two Booms.

Rewards for the Magic N' Mayhem Pass Chapter 2
Magic N’ Mayhem Chapter Two Pass rewards. | Image via Riot Games

Some of the balance changes had already been teased on PBE last week, like the Queenguard’s Armor nerf to reduce some of the Faeries’ power and a buff to Warriors. But there is so much more this time. Here is all you need to know.

Highlights of TFT's patch 14.19
Patch 14.19 highlights. | Image via Riot Games

Patch 14.19 TFT trait balance changes

Seven traits are getting changes this time: Eldritch (at all but one rank), Faerie (through the Queenguard’s Armor item only), Frost, Honeymancy, Mage, Sugarcraft, and Warrior.

  • Eldritch:
    • Tainted Golem (3)
      • Attack Damage increased from 60 to 65
      • Ability Power reduced from 250 to 240 percent
      • Stage scaling HP multiplier adjusted from 0.9/1/1.05/1.1/1.5x to 1/1.05/1.1/1.4/1.5x
    • Dark Monolith (5)
      • Stage scaling HP multiplier increased from 0.65/0.85/1.2/1.45/1.55x to 0.7/0.9/1.25/1.6/1.75x
    • Many-Eyed Beast (7)
      • Summon Ability Power increased from 340 to 375 percent
      • Stage scaling HP multiplier adjusted from 0.6/0.75/0.9/1.15/1.3x to 0.6/0.75/0.95/1.3/1.45x
  • Faerie: Queenguard’s Armor Healing and Shielding reduced from 35 to 25 percent
  • Faerie: Queenguard’s Armor Healing from Queen’s Damage reduced from 15 to 12 percent
  • Frost: Attack Damage and Ability Power adjusted from 16/35/50/80 to 16/35/50/90
  • Frost: Soldier explosion damage reduced from 600–800 to 500–700
  • Honeymancy: Percent of Damage dealt per bee adjusted from 6/8/15 to 5/8/16 percent
  • Honeymancy: Percent of Damage taken per bee adjusted from 3/4/10 to 3/4/8 percent
  • Mage: Ability Power at 10 units increased from 140 to 200 percent
  • Sugarcraft: Sugarcraft bonus Health at six units increased from 50 to 100
  • Warrior: Damage Amp adjusted from 10/18/25 to 10/20/25 percent
  • Warrior: Omnivamp adjusted from 10/18/25 to 10/20/25 percent

Patch 14.19 TFT item balance changes

  • Moonstone Renewer: Shielding reduced from 60–360 to 55–325

Radiant item balance changes on Patch 14.19

  • Demonslayer (Giant Slayer): Ability Power and Attack Damage increased from 40 to 50
  • Demonslayer (Giant Slayer): Damage Amp increased from 40 to 50 percent
  • Equinox (Evenshroud): Bonus Armor and Magic Resistance increased from 50 to 70
  • Equinox (Evenshroud): Duration increased from 15 seconds to 20 seconds
  • Rosethorn Vest (Bramble Vest): Bonus Health increased from eight to 15 percent
  • Sunlight Cape (Sunfire Cape): Health increased from 300 to 450
  • Sunlight Cape (Sunfire Cape): Armor increased from 20 to 40
  • Willbreaker (Guardbreaker): Damage Amp increased from 40 to 50 percent

Charm balance changes on Patch 14.19

  • Desperate Plea: removed
  • Conjure Pan: removed
  • Conjure Spatula: removed
  • Lightning Strike: re-enabled
  • Meteor Storm: re-enabled
  • [NEW] Conjure Support: 25g – Gain a Support Anvil (Stage 5+)
  • [NEW] Study Hard: 1g – Gain two XP for each Study Hard you’ve bought this game (Stage 3/4)
  • Tremors: from every eight seconds to every 10 seconds

Patch 14.19 TFT champion balance changes

Not a lot of champions are getting tweaked this time, but Riot’s intention is to make sure all units are valuable at some point. They are targeting a few high-power units, as well as some underperforming champions like Seraphine and Syndra.

One-cost Patch 14.19 changes

  • Seraphine: Ability Power increased from 220/330/495 to 240/360/540 percent
  • Soraka: Mana reduced from 20/60 to 10/50
  • Twitch: Item class updated to Attack Caster
  • Ziggs: Ability Power reduced from 200/300/450 to 190/290/435 percent
  • Ziggs: Ability area damage reduced from 100/150/225 to 95/145/215 percent

Two-cost Patch 14.19 changes

  • Ahri: Ability Foxfire damage increased from 12/18/27 to 13/20/30 percent
  • Akali: Ability Kunai base damage increased from 140 percent AD + 30/45/70 percent AP to 150 percent AD + 30/45/70 percent AP
  • Nilah: Ability Power adjusted from 360 percent AD to 360/360/380 percent AD
  • Syndra: Ability Power increased from 220/330/495 to 230/345/520 percent
  • Syndra: Ability adjacent damage increased from 110/165/245 to 115/170/260 percent

Three-cost Patch 14.19 changes

  • Ezreal: Attack Damage reduced from 60 to 55
  • Hecarim: Ability Cleave damage reduced from 140/140/145 percent AD to 125/125/130 percent AD
  • Jinx: Ability Power adjusted from 100 percent AD + 16/24/36 percent AP to 110 percent AD + 16/24/36 percent AP
  • Katarina: Ability Power reduced from 175/260/420 to 165/245/395 percent
  • Veigar: Ability Power adjusted from 240/330/450 to 240/330/475 percent
  • Wukong: Passive bonus Armor and Magic Resistance increased from 40 to 45

Four-cost Patch 14.19 changes

  • Gwen: Ability Dash logic updated. She now dashes to the hex that would hit the most total targets (aimed at her current target), tie-breaking to the hex furthest from the most enemies. If her current target is out of her base dash range of three hexes, she will now dash the shortest distance to reach them rather than gaining infinite dash range.
  • Gwen: Ability small snip damage reduced from 45/70/210 to 40/60/180 percent

Five-cost Patch 14.19 changes

  • [BUGFIX] Briar: Briar is no longer unstoppable while in her frenzied form
  • Morgana: True damage health threshold reduced from 33 to 25 percent
  • Norra: Mana adjusted from 30/90 to 30/80

Patch 14.19 TFT augment balance changes

  • [BUGFIX] Flexible: now correctly grants health on away boards
  • Flexible: Health per emblem reduced from 40 to 30
  • High Horsepower (Lillia): Bonus damage increased from 240 to 260 percent
  • Item Ladder: has been re-enabled
  • Pillar of Flame (Shen): Ability Power over time increased from 40/60/95 to 45/70/110 percent
  • Royal Guard (Faeries): Queen Ability Power and Attack Damage reduced from 1.5 to one percent
  • Spider Queen (Elise): Poison damage increased from 110 to 120 percent
  • Winter is Coming (Frost): Health reduced from 200 to 150
  • Winter is Coming (Frost): Attack Speed reduced from 20 to 15 percent
  • Witchy Wallop (Poppy): Ability Power increased from 75 to 80 percent
  • Zap Attack (Blitzcrank): Damage rate slowed from every four seconds to every five seconds

Patch 14.19 TFT bug fixes

All Patch 14.19 TFT bug fixes
Akali now uses her enhanced attacks properly while equipped with Runaan’s Hurricane and Hextech Gunblade.
Briar is no longer unstoppable while in her frenzied form.
Pillar of Flame (Shen’s Champion Augment) will now cast at a further range if no targets are in range, instead of casting near/on himself.
Fixed a bug where Pillar of Flame (Shen’s Champion Augment) would function inconsistently on away boards.
Yuumi now properly grants Attack Damage instead of Ability Power to AD Casters like Varus and Ezreal.
Skill-based nerf: Draconic Mastery no longer counts takedowns on PvE rounds.
Faerie Augments now correctly require the trait to be activated to be shown on 3-2 and 4-2.
Pillar of Flame (Shen’s Champion Augment) requires Bastion activated to appear on 3-2.
Fixed a number of bugs around four-star units.
What the Forge and Anger Issues will no longer transform Tactician’s Shield or Cape.
Fixed a Stage 5+ Carousel that was incorrectly offering three Tactician’s Crowns + six other non-Tactician’s items. Now, as before, the only Carousel with Tactician’s items is ALL Tactician’s Items (three Crowns, three Shields, and three Capes).
The Emblem variant for Arcana now counts Tactician’s Cape and Shield twice in addition to Crown.
Who reported this one: Reforging a unit with all three different Tactician’s Items no longer returns nothing.
Flexible now correctly grants health on away boards.
Wukong’s shield duration with the Spin to Win augment is now correctly two seconds instead of 0.3 seconds.
Mordewizard: Mordekaiser with a Mage Emblem is now manalocked for the correct duration.
Fixed some interactions between Overencumbered and the Polymorph charm.
Jak’Sho the Protean (Radiant Adaptive Helm) tooltip now correctly indicates it gives 40 bonus AP in the back two rows.

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