The First Descendant helps you out, without you even knowing, dev says

Void Intercept Battles in The First Descendant range from a walk in the park to nearly impossible ones. Because you need drops from these bosses, getting stuck at one of them is frustrating, but the game has features to help you with them.

Pyromaniac boss in The First Descendant
You can officially get carried. Image via Nexon

Lee explained the team is focused on “finding the right difficulty level” for the Void Intercept Battles available in the game, and is always looking at various metrics like success and abandonment rates to adjust goals. Although the previously mentioned matchmaking changes led to “significant improvements in success rates,” some Void Intercept Battles still have lower-than-expected completion rates.

To address this, the developer is considering further adjustments. “After the season one update, the dev team plans to prioritize stabilizing the difficulty of standard Void Intercept Battles encountered during progression,” Lee said. “Additionally, we are looking into adjusting the early difficulty of the harder Void Intercept Battles.”

Season one of The First Descendant kicks off on Aug. 29, and features the Death Stalker boss as a part of the seasonal update on Oct. 10. While it will be the hardest boss we’ve encountered so far, the path to fighting it might get easier as the aforementioned plans come into play.


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