help [command name]
Print out all console commands or a specific command description.
tag [Country tag]
Changes the country that the player controls.
event [] [Target country tag]
Executes an event, can be used towards specific country.
add_ideas []
Adds ideas with to the country.
remove_ideas []
Removes national idea.
gain_xp []
Adds experience to selected Leader/General/Admiral
gain_xp []
Adds gainable trait to selected Leader/General/Admiral
cp []
Adds Command Power. Maximum is 100.
st []
Adds Stability. Maximum is 100.
add_war_support(ws) []
Adds War Support. Maximum is 100.
allowtraits
Allows free assignment of general traits.
add_equipment(ae) [] []
Adds equipment. Doesn’t support naval equipment.
add_latest_equipment(ale) []
Gives player amount of latest equipment variants.
addfunds
Adds funds to all military industrial organizations (MIO).
addTaskCapacity [number]
Adds task capacity to all MIOs.
addSize [number]
Adds trait points to all MIOs.
add_cic_bank [number]
Adds Economic Capacity Surplus for the player in the International Market.
whitepeace(wp) []
White peace with the specified countries.
teleport(tp)
Activates the teleportation ability. Right click a province with a selected unit to use.
allowdiplo(adiplo,nocb)
Allows to use all diplomatic actions for no matter the rules.
debug_crash(crash)
Crashes the game.
instantconstruction (ic)
Toggles instant construction cheat.
research [ or “all”]
Researches a technology from research slot or all.
research_on_icon_click (roic)
Research a technology when clicking on technology tree icon.
sp_breakthrough []
Toggle show/hide all hidden techs.
sp_breakthrough [ optional ] (sp_br)
Adds special project breakthrough points for all facilities.
sp_fast
Skips the prototyping stage and progresses the iteration stage for special projects.
sp_instant
Autocompletes current special projects.
sp_available
Unlocks/Locks all special projects with unfulfilled research prerequisites.
sp_unlock_all
All Special Projects are always visible and available. Whether or not the triggers returns true, and whether the parents are completed.
sp_research_all (sp_ra)
Research all special projects. If no scientist exist it will create one, otherwise it will pick an arbitrary one.
sp_prototype_reward
Trigger a specified prototype reward during a project.
sp_add_scientist
Adds a generic scientist.
sp_add_scientist [ (optional)] [ (optional)]
Adds a detailed scientist.
sp_add_mastermind
Adds a generic scientist with all specializations and max skill level.
sp_set_selected_scientist_level []
Sets scientist’s level.
sp_add_selected_scientist_trait []
Adds the specified trait to the scientist.
annex [ or “all”]
Begin annex/annexes the specified tag.
puppet [] []
Turns the target country into a puppet of the puppeteer.
manpower [amount]
Adds manpower to player. Default is 10 million.
add_opinion []
Add opinion to/from tag.
observe(spectator)
Switches to play no country at all, and no longer shows messages or pauses the game.
tdebug
Toggles Debug info.
occupationpaint(op)
Toggles occupation painting. If used with country tag occupies all of their owned, not-controlled land.
setowner []
Sets state owner.
setcontroller [] [province id]
Sets province controller.
xp []
Gives army, navy and air experience to the player. Can be used only once a day.
pp(fuhrer_mana,political_power) [PP amount]
Gives or removes political power to the player.
fuel []
Adds fuel. Maximum is your current deposit capacity.
civilwar [] []
Spawns a civil war.
add_party_popularity
Adds party popularity.
set_ruling_party
Sets ruling party.
Focus.AutoComplete (fa)
Allows national focuses to be finished immediately.
Focus.NoChecks
Ignores focus requirements, while also affecting AI.
freefocuses (ff)
Enables activating any focuses freely.
Focus.IgnorePrerequisites
Ignores focus prerequisites.
Decision.FastRemove
Shortens decisions to one day
Decision.NoChecks
Ignores decision requirements.
instant_prepare
Instantly prepares naval invasions.
instanttraining (it)
Instantly trains divisions and ships.
nuke [number]
Adds nukes. You can do either 100 or 1000.
ai_accept
AI accepts all diplomatic deals.
add_core
Adds cores.
Agency.Instant
Makes everything regarding agencies instant.
Agency.InstantSlotUnlock
Removes wait time between recruits.
Agency.Autocomplete
Instantly completes your agency upgrades.
prevent_operative_detection
Your operatives won’t be detected anymore.
Operation.instant
Instantly finishes all operations. Might also affect AI.
deleteallunits(delall) [country]
Delete all armies and fleets of the specified countries.
deleteallunitsbut(delallbut) [country]
Delete all countries’ armies and fleets, with the exception of specific country.
add_autonomy [] [num]
Changes a country’s autonomy level.
resistance
Increases resistance in the selected province by set amount.
compliance
Increases compliance in the selected province in game by set amount.
add_intel [] [Country Tag 2] [civilian,army,navy,airforce]=[number]
add_intel [] [civilian,army,navy,airforce]=[number]
Sets the inputted intel the first tag has against the second tag. The set intel amount is a static value (the effect is permanent for the whole game).
add_mines
Maximizes owned naval mines in selected regions.
acclimization [] []
Sets the selected division’s acclimatization to the specified climate type and its percentage (reduces penalties from cold/hot weather or temperature debuffs).
debug_smooth
Toggles framesmoothing.
guibounds(gui)
Toggles the GUI bounds debug, allowing to test for different window sizes easier.
set_var [] []
Changes the value of a variable to the specified value.
get_var []
Shows the value of a variable in the console.
list_vars
Lists the variables set in the selected scope and their values.
set_country_flag []
Adds a country flag to currently played nation.
set_global_flag []
Adds a global flag.
list_flags
Lists currently active flags in the console windows.
trigger []
Checks if a scripted trigger is true or not.
effect (eval_effect) (e) []
Executes a scripted effect.
ai [country tag…]
Toggles the AI on or off.
aiview
Enable AI debug info.
human_ai
Makes the AI control the country currently led by the player while the player also remains in control.
set_cosmetic_tag [] []
Changes the name and flag of the named country.
reload []
Reloads files.
reloadoob []
Reloads orders of battle.
reloadinterface
Reloads the entire interface.
reloadtechnologies
Reloads the technology database.
updateequipments
Updates the equipment database.
updatesubunits
Updates the subunit database.
update_loc [localization tag]
Updates the localization tag file.
error
Opens the error log file
goto_province [province id]
Moves the camera position to specified province.
goto_state [state id]
Moves the camera position to the specified state.
rendertype
Reports what render backend is used.
tweakergui
Spawns a tweaker GUI.
reloadfx [Arguments: map/mapname/postfx or *.fx filename]
Reloads the shader.
particle_editor
Spawns a particle editor.
analyzetheatres(anth)
Analyze theatres for errors.
massconquer(massc)
Mass conquer tool. Requires direct province names. Filed under developer only.
aircombat(airc) [] [] [] [] [] [] [] [] []
Spawns an air combat in desired location.
fronts
Toggle visibility of the foreign fronts.
ai_front_dump (aifrontdump)
Dump AI front data to log file, needs to have a unit selected.
traderoutes
Toggle visibility of trade routes.
debug_tactics
Toggle visibility of debug tooltip for tactics.
reloadsupply(relsup)
Reinitializes the supply systems.
deltat []
Controls animation speeds.
building_health(bhealth) [] [] [] []
Changes specified building health.
nomapicons
Toggles map icons.
nopausetext
Toggles the pause banner. Helpful in taking screenshots.
nextsong
Changes the currently playing soundtrack.
morehumans(humans) [num]
Adds more humans.
window(wnd) [Arguments: open/close] [window gui name]
Opens or closes the specified window.
poll
Polls valid Events.
pause_in_hours
Pauses the game after X hours have passed after command is called.
testevent [] []
Tests an event without triggering it.
resign
Makes you resign from the game.
add_interest []
Add specified country tag to your interest.
remove_interest []
Removes specified country tag from your interest.
add_diplo
Adds diplomatic entroute.
PrintSynchStuff
Prints random count and seed.
SetRandomCount
Sets the random count to zero or arg.
ai_invasion
Toggles AI AI naval invasions.
ai_pp_log
Prints AI use of PP to log.
ai_idea_desire_log
Prints AI desire for ideas to log. For current country only.
ai_force_template
Force the AI to only spend army XP on template design.
ai_force_equipment
Force the AI to only spend army XP on equipment design.
ai_front_id
Get the address of selected group’s front debug ID.
fow(debug_fow) [Province ID]
Turns off fog of war, only within a province if specified.
collision(debug_collision)
Toggles debug display of normals/bounding boxes/collision.
savegame
Makes a save file.
savecheck
Makes a save file, then loads the save file, and makes a new savegame. Those save files should look the same.
IP
Shows your IP.
requestgamestate
Requests the gamestate from host.
nudge
Goes to the nudge tool.
mapmode [Mapmode type (int)]
Changes map mode.
fullscreen
Toggles full screen.
prices
Shows the information about price.
debug_zoom
Zooms in the game.
debug_types
Prints the data type for all dynamic reference objects. Can only be used if RTTI is used.
debug_show_event_ID
Shows event ID.
debug_commands
Prints commandcount to the message.log.
debug_events
Counts events.
debug_dumpevents
Adds event data to the game log.
debug_diploactions
Counts diplomatic actions
debug_dumpdiploactions
.Adds diplomatic actions data to the game log.
debug_assert
Toggles asserts on and off.
debug_nomouse
Toggles mouse scroll or wheel on and off.
debug_terrain
Toggles terrain on and off.
debug_cities
Toggles cities painting mode on and off.
debug_water
Toggles water on and off.
debug_fronts
Toggles interpolated fronts debug.
debug_off_front_snap(dbg_fsnap)
Toggles offensive fronts snapping debug.
debug_borders
Toggles borders on and off.
debug_trees
Toggles trees on and off.
debug_rivers
Toggles rivers on and off.
debug_postfx
Toggles PostFX on and off.
debug_sky
Toggles Sky on and off.
debug_bloom
Toggles Bloom on and off.
debug_tooltip
Toggles tooltips on and off.
flagsoutput []
Creates texture atlas files from memory.
cityreload
Reloads the cities.
version
Shows current game version.
debug_nogui
Toggles GUI on and off.
debug_volume []
Modifies music volume.
debug_lockcamera
Toggles camera lock on and off.
debug_lines
Toggles debug lines.
debug_entities
Toggles debug entities.
debug_info
Toggles debug info.
debug_particle
Toggles particles debug info.
debug_ai_budget [CountryTag]
Shows AI budget.
debug_textures
Writes texture info to debug log.
debug_texture
Draws textures.
debug_wireframe
Toggles forced wireframe on and off.
debug_achievements_clear
Clears all achievements and user stats. Only for developers.
moveunit [] []
Moves an unit to a province.
spawnactor [] [] [ OPTIONAL]
Spawns an actor, with the animation being optional.
cameraclamp
Toggles the camera clamping.
provtooltipdebug(tdebug)
Toggles the debug info in province tooltip.
reloadweather []
Reload and regenerates weather.
weather
Toggles weather simulation.
debug_air_vs_land(dbg_cas)
Toggles debug mode for air vs land combat.
mapnames
Toggles map names.
gbreload
Reloads gradient borders. Only for developers.
gbpaint [layer] [channel]
Toggles gradient border painting.
profilelog
Prints profiling information into time.log.
run
Runs the specified file.
trigger_docs(effect_docs, scripting_docs, docs)
Prints docs for triggers, effects and so on to game.log file.
3dstats
Toggles 3D Stats.
hdr
Toggles HDR.
hdr_debug
Toggles HDR debugging.
srgb
Toggles sRGB.
PostEffectVolumes.Default [posteffect_values name]
Toggles default post effect values.
night
Toggles night.
filewatcher
Toggles filewatcher.
createlean
Creates LEAN textures.
helplog
Prints out all console commands to game.log file.
helphelp
Double Rainbow help.
hsv
Converts RGB to HSV.
tag_color
Tests setting a country’s color.
browser [url]
Shows browser window.
browser_base_url [url]
Sets browser base URL.
airealism
Enables realistic AI. Ultimately useless since doesn’t work in multiplayer, while chat is forbidden in single player.
instant_wargoal
Allows instant justification of war goals on countries.
allowideas
Allows the player to pick any idea.
release []
Releases a country or releasable nation.
InternationalMarket.AddSubsidyForTags [] [] []
Adds a subsidy for the player to buy off from a specified country.
random_seed
Randomizes the current seed the game is using.
eval_effect [] = { create_faction = “[faction name]” }
Creates a faction with a specified name,
eval_effect [] = { dismantle_faction = yes }
Deletes the faction of specified country.
eval_effect [] = { add_to_faction = [] }
Adds a country to a faction.
eval_effect [] = { remove_from_faction = [] }
Removes a country from a faction.
eval_effect [] = { set_faction_name = “[faction name]” }
Renames the faction of the specified country.
add_intel [