Command Name
Function
3dstats
Toggles display of 3D stats
3dstats.EnableFfxZoneStats
Toggles display of 3D Gfx zone stats
add_approval (interest group) (amount)
Add an approval rating for a certain interest group
add_clout (interest group) (amount)
Add a clout rating for a certain interest group
add_ideology (interest group) (ideology to add)
Add an ideology to a specified interest group
add_loyalists (culture) (amount)
Add a loyalist population to your country
add_radicals (culture) (amount)
Add a radical population to your country
add_relations (country) (amount)
Add relations with a certain country
add_war_support (country) (amount)
Add war support with a certain country
ai.debug (tag)
Dumps debug info for country
ai.goal (tag) (goal type)
Checks AI goal
ai_evaluate_building ( )
Prints AI debug data for selected state & building type
ai_evaluate_interest ()
Prints AI debug data for selected strategic region declared interest
ai_evaluate_production_method ( )
Prints AI debug data for selected production method in state for building type
ai_evaluate_trade_route ( )
Prints AI debug data for selected goods & country trade partner
Adjacencies.Rebuild
Rebuilds all adjacencies
Application.ChangeResolution
Change the resolution through the console
Browser.OpenURL []
Opens up a browser with the specified URL.
annex (country tag)
Annexes a chosen country
annex_all
Annexes all other countries
audio.cpu_info
Shows current cpu usage
audio.list_events
List audio event
audio.play_event (audio event)
Play audio event
callstack
Print the callstack
camera.debug
Prints out camera debug information
camera.load
Load camera position
camera.save
Save camera position
change_law (law) (country)
Change the law in a chosen country
changestatepop (state’s id)(population type)
Change the population size of a state
check_pollution_level (state region tag)
Print out pollution for specified state region
check_save
Checks that saving and loading is consistent
clearlines
Clear the lines
clearspawnedentities
Clear the spawned entities
coa_preview_window
Open the preview window for the Coat of Arms
compound_nodeeditor
Compound the note editor
conquerall
Sell all the enemy provinces that you control
checksum.log
Log the game state checksums to the game log
crash
Cause the application to crash
CrashReporter.DeleteCrashData
Delete local crash dumps older than X days
CrashReporter.SimualteCrash
Simulates a crash which causes the game to close
Debug.Achievements.Lock []
Lock an achievement
Debug.Achievements.ResetAll
Lock all achievements
Debug.Achievements.ToggleDebug []
Switch the achievements system to debug mode
Debug.Achievements.Unlock []
Unlock an achievment with its specified key
Debug.TextureMode [Name of debug mode]
Turn on texture mode for debugging
Dockables.Create [Dockable name]
Create a dockable
Dockables.CreateUserLayout [Dockable layout name]
Create a copy of the current layout as a new user layout with a new name
Dockables.DeleteUserLayout [Dockable layout name]
Delete a layout as user layout
Dockables.HideLayout
Hide shown dockable layouts
Dockables.SaveUserLayout
Save the currently used layout to disk as a user layout.
Dockables.ShowLayout [Dockable layout name]
Show the existing user layout and hide the current layout
Dockables.ShowManager
Bring up the dockable layout manager
GUI.AnimationTimeline.LogStats
Dump GUI Animation stats.
GUI.ClearWidgets
Clear the dummy widget
GUI.CreateDockable [File name] [Widget name]
Create a dockable widget in dummy state
GUI.CreateWidget
Create a dummy widget
GenerateCoastalRegionNavalExits
Graphics.CapFramerate
Graphics.DumpMemoryInformation
Localization.ToggleIncludeKeyInLocOutput
Include the loc key in the localization outputs
Localization.ToggleOnlyKeyInLocOutput
Show just the loc key in localization outputs
Localization.ToggleSkipDataSystemInLocOutput
Prevent running the data system in loc
Log.ClearAll
Clear all the logs
Log.ClearErrorLog
Clear the error logs and reset the error count
Map.SavePNG [] [] [
Save a screenshot of the map in PNG format
MapObjects.Debug
Shows the debug information for map objects
MapObjects.GenerateGameLocators [] [
Generate locators for map objects in the game
MapObjects.Painter.AddPosition
Put down a map object below your cursor
ModifierNode.Graph
Showcase tick tasks in graph view
ModifierNode.List
Showcase tick tasks in list view
Music.PauseFactor
Set or show the current pause factor for the music system
Music.PlayTrack []
Play a music of your choice
Music.Reset
Reset the in-game music
Music.StopTrack
Stop the current music track
PopsFileStorage.Sync
Sync a POP file storage
Portrait.ClearCache
Clear the portrait cache, refreshing all portraits
Print.EventDebug
Showcase event debug statistics
RandomLog
Turn on random logging
SDL.EventLogging
ScriptProfiling.Dump
SplineNetwork.AppendAssets
SplineNetwork.ClearAssets
SplineNetwork.Database.Reload
SplineNetwork.Graphics.AddAllSplines
SplineNetwork.Graphics.ClearAllSplines
SplineNetwork.SetAssetGenerationMode
SplineNetwork.ValidateSplines
Check the validty of the in-game spline system
Terrain.Regenerate
Regen the terrain bitmap
Terrain.Save
Save the terrain bitmap
Threading.TaskThreadCount
Set the number of task threads
TickTask.Graph
Check a graph view of tick tasks
TickTask.List
Check a list view of tick tasks
create_ai
Createn AI for a single our multiple countries
create_building_history
Creates a game-history compliant .txt file of all buildings in the world/state ID as well as their PM/subsidy configurations
create_country (country definition) (country type) (culture) (state id)
Creates a country with the specified details
create_political_movement ()
Creates a specified political movement
create_pop_history
Creates a dump in debug.log with a complete pop history
create_state_region_data
Creates a game-database compliant.txt file of all state regions in the world and their provinces/resources
cthulu
Don’t try this at home
data_types_explorer
Opens the data types explorer dockable
data_wrappers_stats (filter)
Prints statistics about data wrappers
date (date in format yyyy.mm.dd.hh)
Changes current date
debug (arguments)
Opens various debugging actions
debug_lens_option
Toggles the cheat mode
debug_mode
Toggles debug mode
debugcharacters
Creates a semi-colon delimited logfile with debug info regarding all characters
debugcountrybudgets
Creates a semi-colon delimited logfile with debug info regarding all countires and their budgets
debugemployment
Creates and appends a comma-delimited logfile with debug info regarding employment in the specified state ID
debugmarkets
Creates a semi-colon delimited logfile with debug info regarding all goods and markets
debugpopconsumption
Creates a semi-colon delimited logfile with debug info regarding all pops’ consumption
debugpopwealth
Creates a semi-colon delimited logfile of the current wealth status of all pops
debugstates
Writes a semi-colon delimited logfile with debug info regarding all states
debugterrainweights
Prints out the number of terrain weights
debugtheaters
Writes a semi-colon delimited logfile with debug info regarding all theaters
deiron
Disables Ironman mode
disable_ai
Disable the artificial intelligence in the game
disable_pop_growth
Toggles the cheat mode “disable_pop_growth”
disable_retooling
Toggles the cheat mode “disable_retooling”
dump_data_types
Dumps the registered data types
dump_ref_lookup_memory_report
enable_ai
Enable artificial intelligence in the game.
entity_editor
Dockable Entity Editor
escalate ()
Adds escalation to player diplomatic plays
event (event name) ()
Executes an event
explorer
Shows an object explorer window
exportbuildings
Writes a semi-colon delimited logfile with all building type info
find_unemployed
Find and report all unemployed pops with an optional cutoff
fix_state_regions
Fix state regions
force_oos
Make this client go out of sync in multiplayer
generate_province_center_objects
generates a file with meshes in the center of each province
gfx.reloadtexture
Reloads textures
gfx.skin
Select active gfx skin
gfx.texture_limit
Set texture video memory limit in megabytes
gui_animation_editor
Dockable GUI animation timeline
gui_editor
Spawns gui editor
help
Check out a list of commands
hq_show_id
Toggle cheat mode hq_show_id
ignore_gorvernment_support
Use this command to ignore government support.
invalidate_character [character id]
Deactivate the modifier applied to the character identified by the given ID
invalidate_country [country id]
Deactivate the modifier applied to the country identified by the given ID
invalidate_ig [interest group id]v
Deactivate the modifier applied to the interest group identified by the given ID
invalidate_state [state id]
Deactivate the modifier applied to the state identified by the given ID
Kill_character (name)
Kill a character
log_status
Dockable Log Status
log_ticktask_performance
Log ticktask performance metrics to profiling.log file
log_viewer
Dockable log viewer
io_stats
Turn on IO Stats
io_stats.Reset
Reset the IO Stats
map_editor
Toggles map editor
mapmode [mapmode]
Switch to the specified map mode
measure_frame_time [“start” or “stop” measuring]
Record average, min, max frame times
memory_stats
Turn on memory stats
memory_stats.Reset
Reset memory stats
minidump [file path]
Create a minidump
money (amount)
Use this command to add money to your treasury
net_debuginfo
Print debug info regarding network layer
net_stats
Turn on net stats
net_stats.Reset
Reset net stats
norevolution
Turn off revolutions
nosecession
Turn off secessions
nosupportloss
Countries become unable to lose war support
noshortages
No penalties for supply shortages in buildings
Observe
Switch to Observer Mode
own (province or state region tag) (country)
Own a province or state of your choice
particleeditor
The particle node editor
permitmarginalizedingovernment
Toggles the cheat mode permitmarginalizedingovernment
pops_account_disconnect_steam
Disconnect your Paradox account from Steam
pops_account_login
Sign into your pops account
pops_account_logout
Sign out from pops account
pops_account_status
Show the current status of the pops account
popstat
Check the active population
portrait editor
Use the in-game portrait editor
print_gamestate_modifiers
Print Gamestate Modifiers
province borders (true or false)
Enable or disable province borders
pseudoLoc
Turn on or off Pseudo Localization on Text Widgets
recalc_cached_data
Update cached gamestate data.
release_mode
Turn on release mode
reload [file name]
Reload assests
rendertype
Show what render is used in the backend
research (technology key)
Give a specified technology to a country
save_game_analyzer
Bring up the save game analyzer
screenshot
Take an in-game screenshot
script_docs
Print the script documentations
set_devastation_level (state) (amount)
Set the devastation level of a region
set_pollution_level state region (amount)
Set the pollution level of a region
Settings
Use this command to access in-game Settings
shader_debug
Dockable Shader Debug
shader_editor
Dockable Shader Editor
show_goals
Show AI’s goals
skip_migration
Skip migration with this command
sleep (number)
Sleep for specified amount of milliseconds
social_addfriend [Context Index] [Account ID]
Add a friend directly to your friends list
social_debuginfo
Show debug info about the social layer
social_joinroom [Context Index] [Room Name] [Nick Name]
Join a chat room using the specified context
social_sendmessage [Context Index] [Room Name] [Message]
Send a chat room message
spawnentity [entity name] [ state (optional)]
Spawn an entity of your choosing at your cursor
spawnentity_at [entity name] [x] [y] [ state (optional)]
Spawn an entity of your choosing at x, y coordinates
spawnline [line name] [start position ‘x,y,z’ (no spaces)] [end position x,y,z (no spaces)]
Spawns specified line between two positions
spawnnotification [notificationtype] [scopeindex]
Spawn a notification of your choice
swapchain.buffers
Set buffers for swapchain
switchlanguage (language)
Change the in-game language
tag (country)
This command allows players to play as the country of their choice
testaipacts
Evaluate if artificial intelligence could undermine existing agreements
test event (event’s name) (x) (y) (state)
This command spawns an entity at the provided coordinates
testobjective (subgoal key)
This command tests objectives
texturelist
Show the texture list
textureviewer
Show the texture viewer
time
Show the time
tools.skins
Show the skin editor
treatyport (state)
Unlock a treaty port in a selected state
tweak
Spawns a tweaker GUI
update_distribution
Modifies troop allocation at command center for given State identifier
update_employment
Relocates staff members across facilities within the designated state jurisdiction
validate_employment
Display unemployment statistics for each state
validate_hubs
Display hub statistics for each state
validate_income
Display nations experiencing budget shortfalls
validate_naval_exits
Display naval exits for each state
validate_pops
Validates parameters for all population objects and logs any invalid entries to the error file
Version
Check out the game’s version
vsync
Toggle vsync for main rendering buffers
wagerate (building) (rate)
Change a building’s wage
yesmen
This command makes AI agree to all proposals