All Victoria 3 Console Commands and Cheats

Command Name Function 3dstats Toggles display of 3D stats 3dstats.EnableFfxZoneStats Toggles display of 3D Gfx zone stats add_approval (interest group) (amount) Add an approval rating for a certain interest group add_clout (interest group) (amount) Add a clout rating for a certain interest group add_ideology (interest group) (ideology to add) Add an ideology to a specified interest group add_loyalists (culture) (amount) Add a loyalist population to your country add_radicals (culture) (amount) Add a radical population to your country add_relations (country) (amount) Add relations with a certain country add_war_support (country) (amount) Add war support with a certain country ai.debug (tag) Dumps debug info for country ai.goal (tag) (goal type) Checks AI goal ai_evaluate_building ( ) Prints AI debug data for selected state & building type ai_evaluate_interest () Prints AI debug data for selected strategic region declared interest ai_evaluate_production_method ( ) Prints AI debug data for selected production method in state for building type ai_evaluate_trade_route ( ) Prints AI debug data for selected goods & country trade partner Adjacencies.Rebuild Rebuilds all adjacencies Application.ChangeResolution Change the resolution through the console Browser.OpenURL [] Opens up a browser with the specified URL. annex (country tag) Annexes a chosen country annex_all Annexes all other countries audio.cpu_info Shows current cpu usage audio.list_events List audio event audio.play_event (audio event) Play audio event callstack Print the callstack camera.debug Prints out camera debug information camera.load Load camera position camera.save Save camera position change_law (law) (country) Change the law in a chosen country changestatepop (state’s id)(population type) Change the population size of a state check_pollution_level (state region tag) Print out pollution for specified state region check_save Checks that saving and loading is consistent clearlines Clear the lines clearspawnedentities Clear the spawned entities coa_preview_window Open the preview window for the Coat of Arms compound_nodeeditor Compound the note editor conquerall Sell all the enemy provinces that you control checksum.log Log the game state checksums to the game log crash Cause the application to crash CrashReporter.DeleteCrashData Delete local crash dumps older than X days CrashReporter.SimualteCrash Simulates a crash which causes the game to close Debug.Achievements.Lock [] Lock an achievement Debug.Achievements.ResetAll Lock all achievements Debug.Achievements.ToggleDebug [] Switch the achievements system to debug mode Debug.Achievements.Unlock [] Unlock an achievment with its specified key Debug.TextureMode [Name of debug mode] Turn on texture mode for debugging Dockables.Create [Dockable name] Create a dockable Dockables.CreateUserLayout [Dockable layout name] Create a copy of the current layout as a new user layout with a new name Dockables.DeleteUserLayout [Dockable layout name] Delete a layout as user layout Dockables.HideLayout Hide shown dockable layouts Dockables.SaveUserLayout Save the currently used layout to disk as a user layout. Dockables.ShowLayout [Dockable layout name] Show the existing user layout and hide the current layout Dockables.ShowManager Bring up the dockable layout manager GUI.AnimationTimeline.LogStats Dump GUI Animation stats. GUI.ClearWidgets Clear the dummy widget GUI.CreateDockable [File name] [Widget name] Create a dockable widget in dummy state GUI.CreateWidget Create a dummy widget GenerateCoastalRegionNavalExits Graphics.CapFramerate Graphics.DumpMemoryInformation Localization.ToggleIncludeKeyInLocOutput Include the loc key in the localization outputs Localization.ToggleOnlyKeyInLocOutput Show just the loc key in localization outputs Localization.ToggleSkipDataSystemInLocOutput Prevent running the data system in loc Log.ClearAll Clear all the logs Log.ClearErrorLog Clear the error logs and reset the error count Map.SavePNG [] [] [ Save a screenshot of the map in PNG format MapObjects.Debug Shows the debug information for map objects MapObjects.GenerateGameLocators [] [ Generate locators for map objects in the game MapObjects.Painter.AddPosition Put down a map object below your cursor ModifierNode.Graph Showcase tick tasks in graph view ModifierNode.List Showcase tick tasks in list view Music.PauseFactor Set or show the current pause factor for the music system Music.PlayTrack [] Play a music of your choice Music.Reset Reset the in-game music Music.StopTrack Stop the current music track PopsFileStorage.Sync Sync a POP file storage Portrait.ClearCache Clear the portrait cache, refreshing all portraits Print.EventDebug Showcase event debug statistics RandomLog Turn on random logging SDL.EventLogging ScriptProfiling.Dump SplineNetwork.AppendAssets SplineNetwork.ClearAssets SplineNetwork.Database.Reload SplineNetwork.Graphics.AddAllSplines SplineNetwork.Graphics.ClearAllSplines SplineNetwork.SetAssetGenerationMode SplineNetwork.ValidateSplines Check the validty of the in-game spline system Terrain.Regenerate Regen the terrain bitmap Terrain.Save Save the terrain bitmap Threading.TaskThreadCount Set the number of task threads TickTask.Graph Check a graph view of tick tasks TickTask.List Check a list view of tick tasks create_ai Createn AI for a single our multiple countries create_building_history Creates a game-history compliant .txt file of all buildings in the world/state ID as well as their PM/subsidy configurations create_country (country definition) (country type) (culture) (state id) Creates a country with the specified details create_political_movement () Creates a specified political movement create_pop_history Creates a dump in debug.log with a complete pop history create_state_region_data Creates a game-database compliant.txt file of all state regions in the world and their provinces/resources cthulu Don’t try this at home data_types_explorer Opens the data types explorer dockable data_wrappers_stats (filter) Prints statistics about data wrappers date (date in format yyyy.mm.dd.hh) Changes current date debug (arguments) Opens various debugging actions debug_lens_option Toggles the cheat mode debug_mode Toggles debug mode debugcharacters Creates a semi-colon delimited logfile with debug info regarding all characters debugcountrybudgets Creates a semi-colon delimited logfile with debug info regarding all countires and their budgets debugemployment Creates and appends a comma-delimited logfile with debug info regarding employment in the specified state ID debugmarkets Creates a semi-colon delimited logfile with debug info regarding all goods and markets debugpopconsumption Creates a semi-colon delimited logfile with debug info regarding all pops’ consumption debugpopwealth Creates a semi-colon delimited logfile of the current wealth status of all pops debugstates Writes a semi-colon delimited logfile with debug info regarding all states debugterrainweights Prints out the number of terrain weights debugtheaters Writes a semi-colon delimited logfile with debug info regarding all theaters deiron Disables Ironman mode disable_ai Disable the artificial intelligence in the game disable_pop_growth Toggles the cheat mode “disable_pop_growth” disable_retooling Toggles the cheat mode “disable_retooling” dump_data_types Dumps the registered data types dump_ref_lookup_memory_report enable_ai Enable artificial intelligence in the game. entity_editor Dockable Entity Editor escalate () Adds escalation to player diplomatic plays event (event name) () Executes an event explorer Shows an object explorer window exportbuildings Writes a semi-colon delimited logfile with all building type info find_unemployed Find and report all unemployed pops with an optional cutoff fix_state_regions Fix state regions force_oos Make this client go out of sync in multiplayer generate_province_center_objects generates a file with meshes in the center of each province gfx.reloadtexture Reloads textures gfx.skin Select active gfx skin gfx.texture_limit Set texture video memory limit in megabytes gui_animation_editor Dockable GUI animation timeline gui_editor Spawns gui editor help Check out a list of commands hq_show_id Toggle cheat mode hq_show_id ignore_gorvernment_support Use this command to ignore government support. invalidate_character [character id] Deactivate the modifier applied to the character identified by the given ID invalidate_country [country id] Deactivate the modifier applied to the country identified by the given ID invalidate_ig [interest group id]v Deactivate the modifier applied to the interest group identified by the given ID invalidate_state [state id] Deactivate the modifier applied to the state identified by the given ID Kill_character (name) Kill a character log_status Dockable Log Status log_ticktask_performance Log ticktask performance metrics to profiling.log file log_viewer Dockable log viewer io_stats Turn on IO Stats io_stats.Reset Reset the IO Stats map_editor Toggles map editor mapmode [mapmode] Switch to the specified map mode measure_frame_time [“start” or “stop” measuring] Record average, min, max frame times memory_stats Turn on memory stats memory_stats.Reset Reset memory stats minidump [file path] Create a minidump money (amount) Use this command to add money to your treasury net_debuginfo Print debug info regarding network layer net_stats Turn on net stats net_stats.Reset Reset net stats norevolution Turn off revolutions nosecession Turn off secessions nosupportloss Countries become unable to lose war support noshortages No penalties for supply shortages in buildings Observe Switch to Observer Mode own (province or state region tag) (country) Own a province or state of your choice particleeditor The particle node editor permitmarginalizedingovernment Toggles the cheat mode permitmarginalizedingovernment pops_account_disconnect_steam Disconnect your Paradox account from Steam pops_account_login Sign into your pops account pops_account_logout Sign out from pops account pops_account_status Show the current status of the pops account popstat Check the active population portrait editor Use the in-game portrait editor print_gamestate_modifiers Print Gamestate Modifiers province borders (true or false) Enable or disable province borders pseudoLoc Turn on or off Pseudo Localization on Text Widgets recalc_cached_data Update cached gamestate data. release_mode Turn on release mode reload [file name] Reload assests rendertype Show what render is used in the backend research (technology key) Give a specified technology to a country save_game_analyzer Bring up the save game analyzer screenshot Take an in-game screenshot script_docs Print the script documentations set_devastation_level (state) (amount) Set the devastation level of a region set_pollution_level state region (amount) Set the pollution level of a region Settings Use this command to access in-game Settings shader_debug Dockable Shader Debug shader_editor Dockable Shader Editor show_goals Show AI’s goals skip_migration Skip migration with this command sleep (number) Sleep for specified amount of milliseconds social_addfriend [Context Index] [Account ID] Add a friend directly to your friends list social_debuginfo Show debug info about the social layer social_joinroom [Context Index] [Room Name] [Nick Name] Join a chat room using the specified context social_sendmessage [Context Index] [Room Name] [Message] Send a chat room message spawnentity [entity name] [ state (optional)] Spawn an entity of your choosing at your cursor spawnentity_at [entity name] [x] [y] [ state (optional)] Spawn an entity of your choosing at x, y coordinates spawnline [line name] [start position ‘x,y,z’ (no spaces)] [end position x,y,z (no spaces)] Spawns specified line between two positions spawnnotification [notificationtype] [scopeindex] Spawn a notification of your choice swapchain.buffers Set buffers for swapchain switchlanguage (language) Change the in-game language tag (country) This command allows players to play as the country of their choice testaipacts Evaluate if artificial intelligence could undermine existing agreements test event (event’s name) (x) (y) (state) This command spawns an entity at the provided coordinates testobjective (subgoal key) This command tests objectives texturelist Show the texture list textureviewer Show the texture viewer time Show the time tools.skins Show the skin editor treatyport (state) Unlock a treaty port in a selected state tweak Spawns a tweaker GUI update_distribution Modifies troop allocation at command center for given State identifier update_employment Relocates staff members across facilities within the designated state jurisdiction validate_employment Display unemployment statistics for each state validate_hubs Display hub statistics for each state validate_income Display nations experiencing budget shortfalls validate_naval_exits Display naval exits for each state validate_pops Validates parameters for all population objects and logs any invalid entries to the error file Version Check out the game’s version vsync Toggle vsync for main rendering buffers wagerate (building) (rate) Change a building’s wage yesmen This command makes AI agree to all proposals

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