Command Name |
Function |
3dstats |
Toggles display of 3D stats |
3dstats.EnableFfxZoneStats |
Toggles display of 3D Gfx zone stats |
add_approval (interest group) (amount) |
Add an approval rating for a certain interest group |
add_clout (interest group) (amount) |
Add a clout rating for a certain interest group |
add_ideology (interest group) (ideology to add) |
Add an ideology to a specified interest group |
add_loyalists (culture) (amount) |
Add a loyalist population to your country |
add_radicals (culture) (amount) |
Add a radical population to your country |
add_relations (country) (amount) |
Add relations with a certain country |
add_war_support (country) (amount) |
Add war support with a certain country |
ai.debug (tag) |
Dumps debug info for country |
ai.goal (tag) (goal type) |
Checks AI goal |
ai_evaluate_building ( ) |
Prints AI debug data for selected state & building type |
ai_evaluate_interest () |
Prints AI debug data for selected strategic region declared interest |
ai_evaluate_production_method ( ) |
Prints AI debug data for selected production method in state for building type |
ai_evaluate_trade_route ( ) |
Prints AI debug data for selected goods & country trade partner |
Adjacencies.Rebuild |
Rebuilds all adjacencies |
Application.ChangeResolution |
Change the resolution through the console |
Browser.OpenURL [] |
Opens up a browser with the specified URL. |
annex (country tag) |
Annexes a chosen country |
annex_all |
Annexes all other countries |
audio.cpu_info |
Shows current cpu usage |
audio.list_events |
List audio event |
audio.play_event (audio event) |
Play audio event |
callstack |
Print the callstack |
camera.debug |
Prints out camera debug information |
camera.load |
Load camera position |
camera.save |
Save camera position |
change_law (law) (country) |
Change the law in a chosen country |
changestatepop (state’s id)(population type) |
Change the population size of a state |
check_pollution_level (state region tag) |
Print out pollution for specified state region |
check_save |
Checks that saving and loading is consistent |
clearlines |
Clear the lines |
clearspawnedentities |
Clear the spawned entities |
coa_preview_window |
Open the preview window for the Coat of Arms |
compound_nodeeditor |
Compound the note editor |
conquerall |
Sell all the enemy provinces that you control |
checksum.log |
Log the game state checksums to the game log |
crash |
Cause the application to crash |
CrashReporter.DeleteCrashData |
Delete local crash dumps older than X days |
CrashReporter.SimualteCrash |
Simulates a crash which causes the game to close |
Debug.Achievements.Lock [] |
Lock an achievement |
Debug.Achievements.ResetAll |
Lock all achievements |
Debug.Achievements.ToggleDebug [] |
Switch the achievements system to debug mode |
Debug.Achievements.Unlock [] |
Unlock an achievment with its specified key |
Debug.TextureMode [Name of debug mode] |
Turn on texture mode for debugging |
Dockables.Create [Dockable name] |
Create a dockable |
Dockables.CreateUserLayout [Dockable layout name] |
Create a copy of the current layout as a new user layout with a new name |
Dockables.DeleteUserLayout [Dockable layout name] |
Delete a layout as user layout |
Dockables.HideLayout |
Hide shown dockable layouts |
Dockables.SaveUserLayout |
Save the currently used layout to disk as a user layout. |
Dockables.ShowLayout [Dockable layout name] |
Show the existing user layout and hide the current layout |
Dockables.ShowManager |
Bring up the dockable layout manager |
GUI.AnimationTimeline.LogStats |
Dump GUI Animation stats. |
GUI.ClearWidgets |
Clear the dummy widget |
GUI.CreateDockable [File name] [Widget name] |
Create a dockable widget in dummy state |
GUI.CreateWidget |
Create a dummy widget |
GenerateCoastalRegionNavalExits |
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Graphics.CapFramerate |
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Graphics.DumpMemoryInformation |
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Localization.ToggleIncludeKeyInLocOutput |
Include the loc key in the localization outputs |
Localization.ToggleOnlyKeyInLocOutput |
Show just the loc key in localization outputs |
Localization.ToggleSkipDataSystemInLocOutput |
Prevent running the data system in loc |
Log.ClearAll |
Clear all the logs |
Log.ClearErrorLog |
Clear the error logs and reset the error count |
Map.SavePNG [] [] [ |
Save a screenshot of the map in PNG format |
MapObjects.Debug |
Shows the debug information for map objects |
MapObjects.GenerateGameLocators [] [ |
Generate locators for map objects in the game |
MapObjects.Painter.AddPosition |
Put down a map object below your cursor |
ModifierNode.Graph |
Showcase tick tasks in graph view |
ModifierNode.List |
Showcase tick tasks in list view |
Music.PauseFactor |
Set or show the current pause factor for the music system |
Music.PlayTrack [] |
Play a music of your choice |
Music.Reset |
Reset the in-game music |
Music.StopTrack |
Stop the current music track |
PopsFileStorage.Sync |
Sync a POP file storage |
Portrait.ClearCache |
Clear the portrait cache, refreshing all portraits |
Print.EventDebug |
Showcase event debug statistics |
RandomLog |
Turn on random logging |
SDL.EventLogging |
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ScriptProfiling.Dump |
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SplineNetwork.AppendAssets |
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SplineNetwork.ClearAssets |
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SplineNetwork.Database.Reload |
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SplineNetwork.Graphics.AddAllSplines |
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SplineNetwork.Graphics.ClearAllSplines |
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SplineNetwork.SetAssetGenerationMode |
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SplineNetwork.ValidateSplines |
Check the validty of the in-game spline system |
Terrain.Regenerate |
Regen the terrain bitmap |
Terrain.Save |
Save the terrain bitmap |
Threading.TaskThreadCount |
Set the number of task threads |
TickTask.Graph |
Check a graph view of tick tasks |
TickTask.List |
Check a list view of tick tasks |
create_ai |
Createn AI for a single our multiple countries |
create_building_history |
Creates a game-history compliant .txt file of all buildings in the world/state ID as well as their PM/subsidy configurations |
create_country (country definition) (country type) (culture) (state id) |
Creates a country with the specified details |
create_political_movement () |
Creates a specified political movement |
create_pop_history |
Creates a dump in debug.log with a complete pop history |
create_state_region_data |
Creates a game-database compliant.txt file of all state regions in the world and their provinces/resources |
cthulu |
Don’t try this at home |
data_types_explorer |
Opens the data types explorer dockable |
data_wrappers_stats (filter) |
Prints statistics about data wrappers |
date (date in format yyyy.mm.dd.hh) |
Changes current date |
debug (arguments) |
Opens various debugging actions |
debug_lens_option |
Toggles the cheat mode |
debug_mode |
Toggles debug mode |
debugcharacters |
Creates a semi-colon delimited logfile with debug info regarding all characters |
debugcountrybudgets |
Creates a semi-colon delimited logfile with debug info regarding all countires and their budgets |
debugemployment |
Creates and appends a comma-delimited logfile with debug info regarding employment in the specified state ID |
debugmarkets |
Creates a semi-colon delimited logfile with debug info regarding all goods and markets |
debugpopconsumption |
Creates a semi-colon delimited logfile with debug info regarding all pops’ consumption |
debugpopwealth |
Creates a semi-colon delimited logfile of the current wealth status of all pops |
debugstates |
Writes a semi-colon delimited logfile with debug info regarding all states |
debugterrainweights |
Prints out the number of terrain weights |
debugtheaters |
Writes a semi-colon delimited logfile with debug info regarding all theaters |
deiron |
Disables Ironman mode |
disable_ai |
Disable the artificial intelligence in the game |
disable_pop_growth |
Toggles the cheat mode “disable_pop_growth” |
disable_retooling |
Toggles the cheat mode “disable_retooling” |
dump_data_types |
Dumps the registered data types |
dump_ref_lookup_memory_report |
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enable_ai |
Enable artificial intelligence in the game. |
entity_editor |
Dockable Entity Editor |
escalate () |
Adds escalation to player diplomatic plays |
event (event name) () |
Executes an event |
explorer |
Shows an object explorer window |
exportbuildings |
Writes a semi-colon delimited logfile with all building type info |
find_unemployed |
Find and report all unemployed pops with an optional cutoff |
fix_state_regions |
Fix state regions |
force_oos |
Make this client go out of sync in multiplayer |
generate_province_center_objects |
generates a file with meshes in the center of each province |
gfx.reloadtexture |
Reloads textures |
gfx.skin |
Select active gfx skin |
gfx.texture_limit |
Set texture video memory limit in megabytes |
gui_animation_editor |
Dockable GUI animation timeline |
gui_editor |
Spawns gui editor |
help |
Check out a list of commands |
hq_show_id |
Toggle cheat mode hq_show_id |
ignore_gorvernment_support |
Use this command to ignore government support. |
invalidate_character [character id] |
Deactivate the modifier applied to the character identified by the given ID |
invalidate_country [country id] |
Deactivate the modifier applied to the country identified by the given ID |
invalidate_ig [interest group id]v |
Deactivate the modifier applied to the interest group identified by the given ID |
invalidate_state [state id] |
Deactivate the modifier applied to the state identified by the given ID |
Kill_character (name) |
Kill a character |
log_status |
Dockable Log Status |
log_ticktask_performance |
Log ticktask performance metrics to profiling.log file |
log_viewer |
Dockable log viewer |
io_stats |
Turn on IO Stats |
io_stats.Reset |
Reset the IO Stats |
map_editor |
Toggles map editor |
mapmode [mapmode] |
Switch to the specified map mode |
measure_frame_time [“start” or “stop” measuring] |
Record average, min, max frame times |
memory_stats |
Turn on memory stats |
memory_stats.Reset |
Reset memory stats |
minidump [file path] |
Create a minidump |
money (amount) |
Use this command to add money to your treasury |
net_debuginfo |
Print debug info regarding network layer |
net_stats |
Turn on net stats |
net_stats.Reset |
Reset net stats |
norevolution |
Turn off revolutions |
nosecession |
Turn off secessions |
nosupportloss |
Countries become unable to lose war support |
noshortages |
No penalties for supply shortages in buildings |
Observe |
Switch to Observer Mode |
own (province or state region tag) (country) |
Own a province or state of your choice |
particleeditor |
The particle node editor |
permitmarginalizedingovernment |
Toggles the cheat mode permitmarginalizedingovernment |
pops_account_disconnect_steam |
Disconnect your Paradox account from Steam |
pops_account_login |
Sign into your pops account |
pops_account_logout |
Sign out from pops account |
pops_account_status |
Show the current status of the pops account |
popstat |
Check the active population |
portrait editor |
Use the in-game portrait editor |
print_gamestate_modifiers |
Print Gamestate Modifiers |
province borders (true or false) |
Enable or disable province borders |
pseudoLoc |
Turn on or off Pseudo Localization on Text Widgets |
recalc_cached_data |
Update cached gamestate data. |
release_mode |
Turn on release mode |
reload [file name] |
Reload assests |
rendertype |
Show what render is used in the backend |
research (technology key) |
Give a specified technology to a country |
save_game_analyzer |
Bring up the save game analyzer |
screenshot |
Take an in-game screenshot |
script_docs |
Print the script documentations |
set_devastation_level (state) (amount) |
Set the devastation level of a region |
set_pollution_level state region (amount) |
Set the pollution level of a region |
Settings |
Use this command to access in-game Settings |
shader_debug |
Dockable Shader Debug |
shader_editor |
Dockable Shader Editor |
show_goals |
Show AI’s goals |
skip_migration |
Skip migration with this command |
sleep (number) |
Sleep for specified amount of milliseconds |
social_addfriend [Context Index] [Account ID] |
Add a friend directly to your friends list |
social_debuginfo |
Show debug info about the social layer |
social_joinroom [Context Index] [Room Name] [Nick Name] |
Join a chat room using the specified context |
social_sendmessage [Context Index] [Room Name] [Message] |
Send a chat room message |
spawnentity [entity name] [ state (optional)] |
Spawn an entity of your choosing at your cursor |
spawnentity_at [entity name] [x] [y] [ state (optional)] |
Spawn an entity of your choosing at x, y coordinates |
spawnline [line name] [start position ‘x,y,z’ (no spaces)] [end position x,y,z (no spaces)] |
Spawns specified line between two positions |
spawnnotification [notificationtype] [scopeindex] |
Spawn a notification of your choice |
swapchain.buffers |
Set buffers for swapchain |
switchlanguage (language) |
Change the in-game language |
tag (country) |
This command allows players to play as the country of their choice |
testaipacts |
Evaluate if artificial intelligence could undermine existing agreements |
test event (event’s name) (x) (y) (state) |
This command spawns an entity at the provided coordinates |
testobjective (subgoal key) |
This command tests objectives |
texturelist |
Show the texture list |
textureviewer |
Show the texture viewer |
time |
Show the time |
tools.skins |
Show the skin editor |
treatyport (state) |
Unlock a treaty port in a selected state |
tweak |
Spawns a tweaker GUI |
update_distribution |
Modifies troop allocation at command center for given State identifier |
update_employment |
Relocates staff members across facilities within the designated state jurisdiction |
validate_employment |
Display unemployment statistics for each state |
validate_hubs |
Display hub statistics for each state |
validate_income |
Display nations experiencing budget shortfalls |
validate_naval_exits |
Display naval exits for each state |
validate_pops |
Validates parameters for all population objects and logs any invalid entries to the error file |
Version |
Check out the game’s version |
vsync |
Toggle vsync for main rendering buffers |
wagerate (building) (rate) |
Change a building’s wage |
yesmen |
This command makes AI agree to all proposals |