All Weapon Modules in The First Descendant

Toxic Gunbarrel Plus 23 percent Toxic ATK, but minus six percent Fire Rate. Intercept Battle: Devourer
Echo Swamp Electric Gunbarrel Plus 23 percent Electric ATK, but minus six percent Fire Rate. Intercept Battle: Executioner
Fortress Refrigerate Gunbarrel Plus 23 percent Chill ATK, but minus six percent Fire Rate. Sterile Land Superheated Gunbarrel Plus 23 percent Fire ATK, but minus six percent Fire Rate. Intercept Battle: Pyromaniac
White-night Gulch
Kingston Poison Priority Plus 13 percent Toxic ATK, but minus eight percent Fire Rate. Intercept Battle: Swamp Walker
Hagios Electric Priority Plus 13 percent Electric ATK, but minus eight percent Fire Rate. Kingston
Intercept Battle: Executioner Chill Priority Plus 13 percent Chill ATK, but minus eight percent Fire Rate. Intercept Battle: Dead Bride
Agna Desert Fire Priority Plus 13 percent Fire ATK, but minus eight percent Fire Rate. Intercept Battle: Molten Fortress
Vespers Hit Rate Insight Plus eight percent Accuracy and plus three percent Firearm Critical Hit Rate. Intercept Battle: Devourer
Agna Desert Hit Rate Focus Plus eight percent Accuracy and plus three percent Firearm Critical Hit Rate. Intercept Battle: Swamp Walker
White-night Gulch
Kingston Weak Point Aiming Plus eight percent Accuracy and plus two percent Weak Point Damage. Intercept Battle: Frost Walker
Fortress Deadeye Plus eight percent Accuracy and plus one percent Firearm ATK. Sterile Land Reload Insight Plus six percent Reload Time Modifier and plus one percent Firearm Critical Hit Rate. Intercept Battle: Obstructer
Fortress Reload Focus Plus six percent Reload Time Modifier and plus 3.5 percent Firearm Critical Hit Rate. Sterile Land Consume Magazines Plus six percent Reload Time Modifier and plus two percent Weak Point Damage. Intercept Battle: Pyromaniac
Hagios Reload Expert Plus six percent Reload Time Modifier and plus one percent Firearm ATK. Intercept Battle: Executioner
Fortress Insight Stabilizer Minus eight percent Recoil, but plus one percent Firearm Critical Hit Rate. Intercept Battle: Executioner
Vespers
Hagios Concentration Stabilizer Minus eight percent Recoil, but plus 3.5 percent Firearm Critical Hit Rate. Intercept Battle: Devourer
Echo Swamp Fixed Shot Minus eight percent Recoil, but plus two percent Weak Point Damage. Intercept Battle: Dead Bride
White-night Gulch
Kingston Stance Stabilizer Minus eight percent Recoil, but plus one percent Firearm ATK. Intercept Battle: Molten Fortress
Agna Desert Rapid Fire Insight Plus eight percent Fire Rate and plus one percent Firearm Critical Hit Rate. Sterile Land Fire Rate Concentration Plus eight percent Fire Rate and plus 3.5 percent Firearm Critical Hit Rate. Intercept Battle: Pyromaniac
Vespers Weak Point Quick Fire Plus eight percent Fire Rate and plus two percent Weak Point Damage. Intercept Battle: Frost Walker
White-night Gulch
Kingston Bullet Rain Plus eight percent Fire Rate and plus one percent Firearm ATK. Intercept Battle: Molten Fortress
Hagios Magazine Compulsive Plus 10 percent rounds per mag, but minus three percent Weak Point Damage. Kingston Insight Support Ammo Plus eight percent rounds per mag and plus one percent Firearm Critical Hit Rate. Intercept Battle: Frost Walker
Vespers Concentrate Support Ammo Plus eight percent rounds per mag and plus 3.5 percent Firearm Critical Hit Rate. Intercept Battle: Executioner
White-night Gulch
Kingston Maximize Weight Balance Plus eight percent rounds per mag and plus two percent Weak Point Damage. Sterile Land Weapon Tuning Plus eight percent rounds per mag and plus one percent Firearm ATK. Intercept Battle: Pyromaniac
Hagios Edging Shot Plus nine percent Firearm Critical Hit Rate, but minus four percent Firearm ATK. Intercept Battle: Obstructor
Hagios Insight Focus Plus five percent Firearm Critical Hit Rate and plus 3.5 percent Firearm Critical Damage. Intercept Battle: Molten Fortress
Agna Desert
White-night Gulch Adventurer Plus five percent Firearm Critical Hit Rate and plus two percent Weak Point Damage. Intercept Battle: Devourer
Agna Desert Marksman Plus five percent Firearm Critical Hit Rate and plus one percent Firearm ATK. Sterile Land Concentration Priority Plus eight percent Firearm Critical Damage and minus eight percent Reload Time Modifier. Intercept Battle: Executioner
White-night Gulch
Kingston Target Detection Plus five percent Firearm Critical Hit Damage and plus two percent Weak Point Damage. Intercept Battle: Dead bride
Agna Desert Commando Marksmanship Plus five percent Firearm Critical Hit Damage and plus one percent Firearm ATK. Intercept Battle: Obstructor
Vespers Fatal Critical Plus five percent Firearm Critical Hit Damage and plus one percent Firearm Critical Hit Rate. Sterile Land Weak Point Sight Plus 10 percent Weak Point Damage, but minus 10 percent Accuracy. Intercept Battle: Obstructor
Hagios Weak Point Detection Plus five percent Weak Point Damage and plus one percent Firearm ATK. Intercept Battle: Devourer
Echo Swamp Focus Fire Plus five percent Weak Point Damage and plus 3.5 percent Firearm Critical Hit Damage. Intercept Battle: Pyromaniac
Agna Desert
White-night Gulch Weak Point Insight Plus five percent Weak Point Damage and plus one percent Firearm Critical Hit Rate. Kingston Action and Reaction Plus 15 percent Explosive ATK and plus five percent Recoil. Intercept Battle: Dead Bride
Vespers
Hagios Slow Art Plus 15 percent Explosive ATK, but minus six percent Fire Rate. Sterile Land Anti-matter Round Plus eight percent Explosive ATK and plus 3.5 percent Firearm Critical Hit. Intercept Battle: Executioner
Echo Swamp Pinpoint Shot Plus eight percent Explosive ATK and plus two percent Weak Point Damage. Intercept Battle: Frost Walker
Vespers Sharpshooter Plus eight percent Explosive ATK and plus one percent Firearm Critical Hit Rate. Intercept Battle: Devourer
Hagios High-Power Rounds Compulsive Plus 15 percent Max High-Power Rounds, but minus five percent Movement Speed. Intercept Battle: Obstructor
Vespers

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