The big updates to Dota 2 continue to roll in with Valve pushing Patch 7.36b in the late evening of June 5. On the docket for this update is a wide range of adjustments to Facets, with plenty of nerfs and buffs included for both items and heroes.
Much like 7.36a last fortnight, Valve remains committed to balancing Dota and given how big Patch 7.36 was, we knew it would take a couple of patches before things began looking balanced. We’ll see what sort of a mark 7.36b leaves on the meta in the coming days.
Here’s everything included in Dota 2 Patch 7.36b.
Dota 2 Patch 7.36b overview
Valve sweeps Hero Facets with massive adjustments
Now that the wider 7.36 update has had time to settle, Valve has noted the overall strength and weakness of each hero’s Facets and has begun its case-by-case adjustment. 71 Facets in total have had their numbers tweaked, with some even getting massive reworks altogether.
It’s no surprise the Dotabuff S-tier Facets have seen marked nerfs, while heroes stuck in the mid-30-percent win rate range have had significant buffs applied. One such hero is Batrider, who statistically had two of the worst Facets in the game according to 7.36a charts. Here’s hoping today’s buff for the Arsonist Facet gives Bat mains a chance.
Axe chopped down after absurd win rate spikes
Patch 7.36a helped bring many heroes who had sprinted ahead back in line, but one pesky offlaner remained a monster on the map—Axe. Almost every player opted into his One Man Army facet, which boosts Strength based on his armor as long as he is alone on the map.
This proved to be way too strong, so Valve opted to begin reducing the Strength bonus when an ally approaches as opposed to a slow lingering effect. It’s also now possible to use items or abilities to Break this effect, immediately canceling the bonus Strength. Other nerfs include less permanent armor per kill and a rescaled bonus armor amount after using Berserker’s Call.
Forced Movement, Knockback now clearly defined
The devs have also clearly defined the difference between “Forced Movement” and “Knockback” effects in the game. Forced Movement covers most abilities that affect a target’s position on the map, while Knockback specifically mentions a push or pull effect that has a fixed distance.
Valve has included a full list of the abilities now classed as Knockback effects in their full Patch 7.36b notes here.
Below you’ll find every main item and hero change with Dota 2 Patch 7.36b, now live and in-game.
All Dota 2 Patch 7.36b patch notes
Item changes
Arcane Ring
- Replenish Mana restored decreased from 75 to 65.
Lance of Pursuit
- Hound damage increased from 15 to 20.
Whisper of the Dread
- Tunnel Vision Spell amp decreased from 10 percent to eight percent.
Light Collector
- Day HP Regen bonus decreased from 12 to 10.
Orb of Destruction
- Slow duration increased from four to five seconds.
Paladin Sword
- Greater Healing healing amp decreased from 14 percent to 12 percent.
Defiant Shell
- Armor bonus decreased from seven to six.
Ascetic’s Cap
- Health bonus decreased from 250 to 225.
- Health Regen bonus decreased from 20 to 18.
Havoc Hammer
- Strength bonus decreased from 16 to 14.
Rattlecage
- Armor bonus decreased from 12 to 10.
Stormcrafter
- Bottled Lightning strike interval increased from three to 3.5 seconds.
- Bottled Lightning strike interval no longer decreases with cooldown reduction.
Martyr’s Plate
- Health regen bonus increased from five to seven.
Hero changes
Ancient Apparition
- Facet: Exposure
- Now scales with the current level of Ice Blast.
- Now applies its effects in a 0/150/300/450 radius.
Anti-Mage
- Facet: Magebane’s Mirror
- Reflected spells now have a 20 percent bonus spell amp.
Arc Warden
Axe
Batrider
Beastmaster
Bloodseeker
Bristleback
Broodmother
Centaur Warrunner
Chaos Knight
Chen
Clockwerk
Dark Willow
Death Prophet
Doom
Dragon Knight
Drow Ranger
Earth Spirit
Earthshaker
Enchantress
Faceless Void
Huskar
Invoker
Io
Jakiro
Juggernaut
Legion Commander
Leshrac
Lifestealer
Lina
Lone Druid
Lycan
Magnus
Marci
Mars
Medusa
Meepo
Mirana
Monkey King
Morphling
Muerta
Naga Siren
Nature’s Prophet
Necrophos
Nyx Assassin
Ogre Magi
Omniknight
Oracle
Outworld Destroyer
Pangolier
Phantom Assassin
Phantom Lancer
Phoenix
Puck
Pudge
Queen of Pain
Riki
Rubick
Sand King
Shadow Fiend
Shadow Shaman
Slardar
Slark
Snapfire
Sniper
Spectre
Spirit Breaker
Storm Spirit
Sven
Techies
Templar Assassin
Terrorblade
Tidehunter
Tinker
Tiny
Troll Warlord
Tusk
Underlord
Undying
Ursa
Venomancer
Viper
Visage
Void Spirit
Warlock
Winter Wyvern
Witch Doctor
Wraith King
Zeus
Bug fixes
- Fixed various hotkey issues.
- Fixed Shield Rune buff not having an icon.
- Roshan’s attacks no longer instantly kill Shadow Shaman’s Mass Serpent Wards and Massive Serpent Ward. Instead, Roshan’s attacks are treated as Hero attacks.
- Fixed Arc Warden’s Tempest Double taking more damage than intended.
- Fixed Beastmaster’s Level 20 Talent Max Health Aura to Beastmaster and his units applying to couriers in certain circumstances.
- Fixed Broodmother’s Spin Web having less cast range than intended if it touches another web.
- Fixed Death Prophet’s Silence having some unintended interactions.
- Fixed Dragon Knight’s Frost Dragon Wyrm’s Wrath unintentionally applying its effect to buildings.
- Fixed Drow Ranger’s Multishot being canceled by casting Glacier.
- Fixed Faceless Void’s Time Zone crediting assists incorrectly.
- Fixed Huskar’s Life Break in combination with Parting Shot occasionally causing players to be unable to issue commands.
- Fixed Invoker’s Elitist passively granting spell amp without applying the debuff first.
- Fixed Invoker’s Mastermind not granting experience.
- Fixed Leshrac’s Nihilism not getting affected by Defilement & other AoE increases.
- Fixed Lina’s Flame Cloak not refreshing Fiery Soul’s duration if cast while at max Fiery Soul stacks.
- Fixed Lina’s Laguna Blade with Level 25 Talent Laguna Blade Damage into barrier not granting barrier from Slow Burn damage.
- Fixed Lycan’s Spirit Wolves sometimes being controllable.
- Fixed Morphling’s Attribute Shift bar being misaligned.
- Fixed Muerta’s Ofrenda being stealable.
- Fixed Shadow Demon with Shadow Servant being able to create infinite duration illusions if Reins of Chaos procced upon casting Disruption on a Chaos Knight.
- Fixed Techies’ Spleen’s Secret Sauce not dealing the correct amount of damage.
- Fixed Undying’s Ceaseless Dirge sometimes causing Undying to be unable to issue commands.
- Fixed Venomancer’s Patient Zero dealing more damage than intended.
- Fixed Warlock’s Black Grimoire not swapping when players swapped heroes.
- Fixed Witch Doctor’s Gris-Gris not swapping when players swapped heroes in game.
The patch notes are currently being updated, hang tight!