Every ACE SPEC card in Stellar Crown Pokémon TCG, ranked

The ACE SPEC pool of cards continues to grow with the release of Pokémon Trading Card Game’s latest expansion, Stellar Crown, with three new ACE SPEC cards released alongside hundreds of new cards.

As you can only use one ACE SPEC card per deck, deciding which to use from the dozens on offer can be a chore. So we’re ranking Stellar Crowns ACE SPEC cards to see if there are any winners or losers this time for you to look out for when you next open a booster pack.

All Shrouded Fable ACE SPEC Pokémon TCG Cards, ranked

Rank Card image Card name Card number Card description
1 Every ACE SPEC card in Stellar Crown Pokemon TCG ranked Sparkling Crystal 142/142 When the Tera Pokémon this card is attached to uses an attack, that attack costs 1 Energy less. (The Energy can be of any type.)
2 1725805231 964 Every ACE SPEC card in Stellar Crown Pokemon TCG ranked Deluxe Bomb 134/142 If the Pokémon this card is attached to is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if it is Knocked Out), put 12 damage counters on the Attacking Pokémon. Then, discard this card.
3 1725805231 548 Every ACE SPEC card in Stellar Crown Pokemon TCG ranked Grand Tree 136/142 Once during each player’s turn, that player may search their deck for a Stage 1 Pokémon that evolves from 1 of their Basic Pokémon and put it onto that Pokémon to evolve it. If that Pokémon was evolved in this way, that player may search their deck for a Stage 2 Pokémon that evolves from that Pokémon and put it onto that Pokémon to evolve it. Then, that player shuffles their deck. (Players can’t evolve a Basic Pokémon during their first turn or a Basic Pokémon that was put into play this turn.)

Before diving into these three ACE SPEC cards, I want to specify that most of the list is opinionated because, personally, with the decks I play, they don’t seem as good as some of the previous ACE SPEC cards released in previous Pokémon TCG expansion sets.

Sparking Crystal has the potential to be a great card in certain decks when you can take away a single Energy of any type. This reduces the need for a particular Energy Card you might not have drawn yet and can set up win conditions quicker, but it feels situational.

As for Deluxe Bomb, it feels like a nuisance over something that could be good. The ability to deal 120 damage when your opponent attacks and knocks out that Pokémon sounds good, but plenty of abilities like Dusknoir could knock out the ‘mon instead, rendering the card useless.

And Great Tree is too much of a double-edged sword in the current format. The ability to search for an instant evolution sounds great, but as your opponent can do it too, it benefits both parties and could hinder, rather than help you, in certain situations.

Obviously, I could be wrong with my opinions, and I hope I am. Because that’s the fun of the game— people coming up with strategies to make certain cards work. So, I’m all for being proven wrong here.


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