From always online to microtransactions, gamers debate their most hated modern gaming trends

There are a lot of things to love about modern gaming, but not all of what gamers have gotten used to in recent times is beloved.

In a recent r/Gaming Reddit thread, a user asked others what common aspects of gaming they hate the most. This question stemmed from the original poster venting about how much they dislike inventory management. Many games, particularly RPGs, require players to store or get rid of excess equipment or resources thanks to a finite number of storage space, usually requiring in-game upgrades to expand that space. Many replies in the thread agreed, wishing that many games would just let players have infinite storage so they can pick and choose what they want to get rid of.

Promotional image showing  cars in The Crew.
The Crew is no longer playable. Image via Ubisoft

While in-game annoyances were common answers, many pointed out trends outside of mechanics that annoy them. Microtransactions and battle passes came up frequently, along with any other aspect of gaming that requires you pay even more money after initial purchase. It’s not hard to see why this came up so much. Gaming is getting more expensive, and companies are finding more ways to charge players more.

Another common reply, as well as the first response in the thread, was an always online requirement for games that don’t need it. This goes hand-in-hand with another common complaint: servers shutting down and rendering games unplayable. As fun as it is to connect with other gamers, sometimes you just want to be alone with a good game. In addition, not everyone has the best internet. So forcing gamers to always be online, and taking their right to play away because of that, destroys the longevity of several games.

And while there are many nuisances within games we all dislike, it’s safe to say the worst things in modern gaming are those that keep us from just playing the games.


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