Two years ago, Cult of the Lamb released without a multiplayer mode that could have kept the fun going. Now it’s here, and fans are hyped to play even more.
Cult of the Lamb co-op multiplayer, explained
Coming in hot after Cult of the Lamb’s Sex Update is Unholy Alliance, a free update that introduces the Goat via a blood summon. With this character, local co-op is possible, and trailers show off the Lamb and Goat taking on enemies and bosses throughout the game’s campaign.
The developers emphasize the importance of fighting in sync to land critical hits, and players will be able to employ new tarot cards, curses, and relics. Additionally, players will also be able to partake in two-player versions of the minigames Cult of the Lamb offers, such as fishing and the dice game knucklebones.
Two years ago, Cult of the Lamb art director James Pearmain said that he thought a local co-op mode “would be cool,” which may have been more of a tease of what was actually coming down the pipeline. He also talked about online play, but was considerably less hopeful, citing the fact that it’d be “a new challenge” for the team and that at the time, they were more inclined to stick to what they knew best. While this isn’t a fully integrated online co-op experience, there’s obviously been a big shift for the Cult of the Lamb team in the last couple years on this feature.
Enabling local co-op in Cult of the Lamb
To start, players will have to make sure that they have downloaded Version 1.4.3 of the game, known as the Unholy Alliance update. After players have this free update installed, the developers instruct players to “simply plug in an extra controller and configure co-op in the pause menu.”
Players who want to try out local co-op but can only play with friends online are in luck. Steam Remote Play is enabled for this patch, allowing local co-op for gamers anywhere with a decent internet connection. Some players might want online play patched in, but this will do for now.
If fans enjoy this Cult of the Lamb update, Massive Monster could be incentivized to patch in even more features. Based on what’s been introduced here, players might expect to see more tweaks and additions to the game’s roguelike elements. Actually integrating online co-op is not very likely, but if Massive Monster is interested in a sequel, that might be a great place to start.