Sword of Convallaria: How to solve Fool’s Journey stage 4-13-2

While you can cheese most Fool’s Journey stages in Sword of Convallaria with fully upgraded characters and gear, some extra stages actually force you to use stock units to solve tricky tactical puzzles. This one, 4-13-2, is a particular head-scratcher that’ll leave you using up all your backtrack points to figure it out.

Tired of trying to save those civilians without your carefully curated roster of overpowered characters to help? The solution is simpler than you might think—here’s how to solve both stages of Fool’s Journey 4-13-2 in Sword of Convallaria.

How to beat Fool’s Journey Chapter 4-13-2 “Accidental Discovery 2” in Sword of Convallaria

Stage 4-13-2 is divided into two puzzle phases. The first has you more or less taking the obvious options in front of you like you did in 4-13-1, but with a few extra steps.

  1. Walk your “Agile Phantom” Breaker unit right up to the Calamity Spawn “Top” and use Knockback Bash to send it two tiles to the southeast. 
  2. Have your “Wise Phantom” Seeker unit hop across the gap, then use Hookshot on the Calamity Spawn “Drive” to pull its trajectory by three tiles.
  3. Take the Seeker jump down to hit the Rattan Ball (named “Beryl’s Cane Ball” in this stage) to the southeast.
  4. Send the “Dull Phantom” Defender unit towards the red tarot card, then hit the Rattan Ball. 
  5. With the “Act Again” buff, have the Defender unit use Knockback Combo on the “Drive” enemy nearby to bash it up the steps towards the spike trap.

Then you can sit back and watch the Rube-Goldberg of death resolve without harming any allied units.

The solution to the second part isn’t as obvious. The trick is the Seeker unit will actually be doing most of the work while the other two put on the finishing touches.

  1. Of the pair of wheel-type enemies nearby, use the Breaker unit to knock back the rightmost one to the northeast.
  2. Then, have the Seeker jump up to the middle of the steps and use Hookshot to grab the second wheel and move it across the gap.
  3. Move the Seeker to the red tarot card and hit both Rattan Balls towards the enemies, using the second turn from the “Act Again” buff to hop across the gap to the second ball.
  4. Have the Defender circle around to the spiked “Top” enemy nearby and knock it to the northeast.

The stage will once again resolve with the Calamity Spawn destroying each other in sequence without touching a single civilian. Now you can go ahead and collect the goods from the treasure chest at the end of the path before getting back to the main journey. 


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